geforkt von Mirrors/Paper
#664: Add methods to get/set ItemStacks in EquipmentSlots
By: Parker Hawke <hawkeboyz2@hotmail.com>
Dieser Commit ist enthalten in:
Ursprung
fb92d00666
Commit
53746005d5
@ -9,6 +9,7 @@ import org.apache.commons.lang.Validate;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.inventory.PlayerInventory, EntityEquipment {
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@ -102,6 +103,56 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
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player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.defaultContainer.windowId, index, CraftItemStack.asNMSCopy(item)));
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}
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@Override
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public void setItem(EquipmentSlot slot, ItemStack item) {
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Preconditions.checkArgument(slot != null, "slot must not be null");
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switch (slot) {
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case HAND:
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this.setItemInMainHand(item);
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break;
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case OFF_HAND:
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this.setItemInOffHand(item);
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break;
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case FEET:
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this.setBoots(item);
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break;
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case LEGS:
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this.setLeggings(item);
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break;
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case CHEST:
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this.setChestplate(item);
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break;
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case HEAD:
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this.setHelmet(item);
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break;
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default:
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throw new IllegalArgumentException("Not implemented. This is a bug");
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}
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}
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@Override
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public ItemStack getItem(EquipmentSlot slot) {
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Preconditions.checkArgument(slot != null, "slot must not be null");
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switch (slot) {
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case HAND:
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return getItemInMainHand();
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case OFF_HAND:
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return getItemInOffHand();
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case FEET:
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return getBoots();
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case LEGS:
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return getLeggings();
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case CHEST:
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return getChestplate();
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case HEAD:
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return getHelmet();
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default:
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throw new IllegalArgumentException("Not implemented. This is a bug");
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}
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}
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@Override
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public int getHeldItemSlot() {
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return getInventory().itemInHandIndex;
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