Fix TileEntities and Blocks getting out of sync. Fixes BUKKIT-3501

Also fixes: BUKKIT-3477 and BUKKIT-3488

Minecraft likes to double check that tile entities get set after they
are placed, however we didn't set tile entities until after our event
was called. This caused the world to have multiple tile entities in a
single block location; to fix this we now set tile entities before
the event.
Dieser Commit ist enthalten in:
feildmaster 2013-01-27 09:13:06 -06:00
Ursprung 6e438ccb32
Commit 528bbbdcd8
3 geänderte Dateien mit 9 neuen und 11 gelöschten Zeilen

Datei anzeigen

@ -428,13 +428,10 @@ public class Chunk {
TileEntity tileentity; TileEntity tileentity;
if (l != 0) { if (l != 0) {
if (!this.world.isStatic) { // CraftBukkit - Don't place while processing the BlockPlaceEvent, unless it's a BlockContainer
// CraftBukkit start - Don't "place" if we're processing the event if (!this.world.isStatic && (!this.world.callingPlaceEvent || (Block.byId[l] instanceof BlockContainer))) {
if (!this.world.suppressPhysics) {
Block.byId[l].onPlace(this.world, j2, j, k2); Block.byId[l].onPlace(this.world, j2, j, k2);
} }
// CraftBukkit end
}
if (Block.byId[l] instanceof BlockContainer) { if (Block.byId[l] instanceof BlockContainer) {
// CraftBukkit start - don't create tile entity if placement failed // CraftBukkit start - don't create tile entity if placement failed

Datei anzeigen

@ -80,22 +80,25 @@ public class ItemBlock extends Item {
org.bukkit.block.BlockState blockstate = org.bukkit.craftbukkit.block.CraftBlockState.getBlockState(world, x, y, z); org.bukkit.block.BlockState blockstate = org.bukkit.craftbukkit.block.CraftBlockState.getBlockState(world, x, y, z);
world.suppressPhysics = true; world.suppressPhysics = true;
world.callingPlaceEvent = true;
world.setRawTypeIdAndData(x, y, z, id, data); world.setRawTypeIdAndData(x, y, z, id, data);
org.bukkit.event.block.BlockPlaceEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockstate, x, y, z); org.bukkit.event.block.BlockPlaceEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockstate, x, y, z);
if (event.isCancelled() || !event.canBuild()) { if (event.isCancelled() || !event.canBuild()) {
blockstate.update(true); blockstate.update(true);
world.suppressPhysics = false; world.suppressPhysics = false;
world.callingPlaceEvent = false;
return false; return false;
} }
world.suppressPhysics = false; world.suppressPhysics = false;
world.callingPlaceEvent = false;
int newId = world.getTypeId(x, y, z); int newId = world.getTypeId(x, y, z);
int newData = world.getData(x, y, z); int newData = world.getData(x, y, z);
Block block = Block.byId[newId]; Block block = Block.byId[newId];
if (block != null) { if (block != null && !(block instanceof BlockContainer)) { // Containers get placed automatically
block.onPlace(world, x, y, z); block.onPlace(world, x, y, z);
} }

Datei anzeigen

@ -45,6 +45,7 @@ public abstract class World implements IBlockAccess {
protected float p; protected float p;
public int q = 0; public int q = 0;
public boolean suppressPhysics = false; public boolean suppressPhysics = false;
public boolean callingPlaceEvent = false; // CraftBukkit
public int difficulty; public int difficulty;
public Random random = new Random(); public Random random = new Random();
public WorldProvider worldProvider; // CraftBukkit - remove final public WorldProvider worldProvider; // CraftBukkit - remove final
@ -394,11 +395,8 @@ public abstract class World implements IBlockAccess {
} }
public boolean setTypeId(int i, int j, int k, int l) { public boolean setTypeId(int i, int j, int k, int l) {
// CraftBukkit start
int old = this.getTypeId(i, j, k);
if (this.setRawTypeId(i, j, k, l)) { if (this.setRawTypeId(i, j, k, l)) {
this.update(i, j, k, l == 0 ? old : l); this.update(i, j, k, l);
// CraftBukkit end
return true; return true;
} else { } else {
return false; return false;