geforkt von Mirrors/Paper
Add PlayerInventorySlotChangeEvent
Dieser Commit ist enthalten in:
Ursprung
2b86699483
Commit
50d0f88293
@ -0,0 +1,98 @@
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package io.papermc.paper.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when a slot contents change in a player's inventory.
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*/
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@NullMarked
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public class PlayerInventorySlotChangeEvent extends PlayerEvent {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final int rawSlot;
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private final int slot;
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private final ItemStack oldItemStack;
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private final ItemStack newItemStack;
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private boolean triggerAdvancements = true;
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public PlayerInventorySlotChangeEvent(final Player player, final int rawSlot, final ItemStack oldItemStack, final ItemStack newItemStack) {
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super(player);
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this.rawSlot = rawSlot;
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this.slot = player.getOpenInventory().convertSlot(rawSlot);
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this.oldItemStack = oldItemStack;
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this.newItemStack = newItemStack;
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}
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/**
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* The raw slot number that was changed.
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*
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* @return The raw slot number.
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*/
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public int getRawSlot() {
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return this.rawSlot;
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}
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/**
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* The slot number that was changed, ready for passing to
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* {@link Inventory#getItem(int)}. Note that there may be two slots with
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* the same slot number, since a view links two different inventories.
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* <p>
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* If no inventory is opened, internal crafting view is used for conversion.
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*
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* @return The slot number.
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*/
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public int getSlot() {
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return this.slot;
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}
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/**
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* Clone of ItemStack that was in the slot before the change.
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*
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* @return The old ItemStack in the slot.
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*/
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public ItemStack getOldItemStack() {
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return this.oldItemStack;
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}
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/**
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* Clone of ItemStack that is in the slot after the change.
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*
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* @return The new ItemStack in the slot.
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*/
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public ItemStack getNewItemStack() {
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return this.newItemStack;
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}
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/**
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* Gets whether the slot change advancements will be triggered.
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*
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* @return Whether the slot change advancements will be triggered.
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*/
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public boolean shouldTriggerAdvancements() {
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return this.triggerAdvancements;
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}
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/**
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* Sets whether the slot change advancements will be triggered.
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*
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* @param triggerAdvancements Whether the slot change advancements will be triggered.
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*/
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public void setShouldTriggerAdvancements(final boolean triggerAdvancements) {
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this.triggerAdvancements = triggerAdvancements;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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