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geforkt von Mirrors/Paper

Add PlayerInventorySlotChangeEvent

Dieser Commit ist enthalten in:
Jakub Zacek 2022-04-24 22:56:31 +02:00
Ursprung 2b86699483
Commit 50d0f88293

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@ -0,0 +1,98 @@
package io.papermc.paper.event.player;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.jspecify.annotations.NullMarked;
/**
* Called when a slot contents change in a player's inventory.
*/
@NullMarked
public class PlayerInventorySlotChangeEvent extends PlayerEvent {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final int rawSlot;
private final int slot;
private final ItemStack oldItemStack;
private final ItemStack newItemStack;
private boolean triggerAdvancements = true;
public PlayerInventorySlotChangeEvent(final Player player, final int rawSlot, final ItemStack oldItemStack, final ItemStack newItemStack) {
super(player);
this.rawSlot = rawSlot;
this.slot = player.getOpenInventory().convertSlot(rawSlot);
this.oldItemStack = oldItemStack;
this.newItemStack = newItemStack;
}
/**
* The raw slot number that was changed.
*
* @return The raw slot number.
*/
public int getRawSlot() {
return this.rawSlot;
}
/**
* The slot number that was changed, ready for passing to
* {@link Inventory#getItem(int)}. Note that there may be two slots with
* the same slot number, since a view links two different inventories.
* <p>
* If no inventory is opened, internal crafting view is used for conversion.
*
* @return The slot number.
*/
public int getSlot() {
return this.slot;
}
/**
* Clone of ItemStack that was in the slot before the change.
*
* @return The old ItemStack in the slot.
*/
public ItemStack getOldItemStack() {
return this.oldItemStack;
}
/**
* Clone of ItemStack that is in the slot after the change.
*
* @return The new ItemStack in the slot.
*/
public ItemStack getNewItemStack() {
return this.newItemStack;
}
/**
* Gets whether the slot change advancements will be triggered.
*
* @return Whether the slot change advancements will be triggered.
*/
public boolean shouldTriggerAdvancements() {
return this.triggerAdvancements;
}
/**
* Sets whether the slot change advancements will be triggered.
*
* @param triggerAdvancements Whether the slot change advancements will be triggered.
*/
public void setShouldTriggerAdvancements(final boolean triggerAdvancements) {
this.triggerAdvancements = triggerAdvancements;
}
@Override
public HandlerList getHandlers() {
return HANDLER_LIST;
}
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
}