geforkt von Mirrors/Paper
Always consume bonemeal when used on a sapling. Fixes BUKKIT-3755
In Minecraft 1.5 saplings do not grow with a single use of bonemeal anymore. Our code assumes they will and only takes away bonemeal from the player when the tree grows successfully (not cancelled by a plugin). Instead we now always remove a bonemeal even if a plugin is the reason a tree didn't grow as this matches the vanilla logic more closely.
Dieser Commit ist enthalten in:
Ursprung
d47849df8c
Commit
4fa8c24e42
@ -116,7 +116,11 @@ public class BlockSapling extends BlockFlower {
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--itemstack.count;
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}
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}
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} else if (bonemeal && itemstack != null) {
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// We always consume bonemeal when trying to grow
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--itemstack.count;
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}
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if (!grownTree) {
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if (flag) {
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world.setTypeIdAndData(i + i1, j, k + j1, this.id, l, 4);
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@ -95,11 +95,11 @@ public class ItemDye extends Item {
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if ((double) world.random.nextFloat() < 0.45D) {
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// CraftBukkit start
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Player player = (entityhuman instanceof EntityPlayer) ? (Player) entityhuman.getBukkitEntity() : null;
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((BlockSapling) Block.SAPLING).grow(world, i, j, k, world.random, true, player, itemstack);
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((BlockSapling) Block.SAPLING).grow(world, i, j, k, world.random, true, player, null);
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// CraftBukkit end
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}
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// --itemstack.count; - called later if the bonemeal attempt was succesful
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// CraftBukkit end
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--itemstack.count;
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}
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return true;
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@ -194,7 +194,7 @@ public class ItemDye extends Item {
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((BlockMushroom) Block.byId[l]).grow(world, i, j, k, world.random, true, player, itemstack);
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}
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//--itemstack.count; - called later if the bonemeal attempt was succesful
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//--itemstack.count; - called later if the bonemeal attempt was not cancelled by a plugin
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// CraftBukkit end
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}
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@ -26,7 +26,6 @@ public class ItemSnow extends ItemBlockWithAuxData {
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}
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/*
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if (k1 <= 6 && world.b(block.b(world, i, j, k)) && world.setData(i, j, k, k1 + 1 | j1 & -8, 2)) {
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// CraftBukkit end
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getPlaceSound(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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return true;
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