geforkt von Mirrors/Paper
Add more detailed documentation for setItem() in PlayerInventory
By: DemonWav <demonwav@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
f6175ea588
Commit
4dea166df4
@ -42,6 +42,30 @@ public interface PlayerInventory extends Inventory {
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*/
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*/
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public ItemStack getBoots();
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public ItemStack getBoots();
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/**
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* Stores the ItemStack at the given index of the inventory.
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* <p>
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* Indexes 0 through 8 refer to the hotbar. 9 through 35 refer to the main inventory, counting up from 9 at the top
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* left corner of the inventory, moving to the right, and moving to the row below it back on the left side when it
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* reaches the end of the row. It follows the same path in the inventory like you would read a book.
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* <p>
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* Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes,
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* you are encouraged to use the provided methods for those slots.
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* <p>
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* If you attempt to use this method with an index less than 0 or greater than 39, an ArrayIndexOutOfBounds
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* exception will be thrown.
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*
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* @param index The index where to put the ItemStack
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* @param item The ItemStack to set
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* @throws ArrayIndexOutOfBoundsException when index < 0 || index > 39
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* @see #setBoots(ItemStack)
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* @see #setChestplate(ItemStack)
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* @see #setHelmet(ItemStack)
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* @see #setLeggings(ItemStack)
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*/
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@Override
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public void setItem(int index, ItemStack item);
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/**
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/**
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* Put the given ItemStacks into the armor slots
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* Put the given ItemStacks into the armor slots
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*
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*
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