geforkt von Mirrors/Paper
Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229
By: Mike Primm <mike@primmhome.com>
Dieser Commit ist enthalten in:
Ursprung
84483a55f2
Commit
4c88eae55b
@ -161,9 +161,11 @@ public class CraftWorld implements World {
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}
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net.minecraft.server.Chunk chunk = world.chunkProviderServer.getOrCreateChunk(x, z);
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if (chunk.mustSave) { // If chunk had previously been queued to save, must do save to avoid loss of that data
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save = true;
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}
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chunk.removeEntities(); // Always remove entities - even if discarding, need to get them out of world table
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if (save && !(chunk instanceof EmptyChunk)) {
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chunk.removeEntities();
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world.chunkProviderServer.saveChunk(chunk);
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world.chunkProviderServer.saveChunkNOP(chunk);
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}
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@ -216,22 +218,7 @@ public class CraftWorld implements World {
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}
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public boolean isChunkInUse(int x, int z) {
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Player[] players = server.getOnlinePlayers();
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for (Player player : players) {
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Location loc = player.getLocation();
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if (loc.getWorld() != world.chunkProviderServer.world.getWorld()) {
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continue;
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}
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// If the chunk is within 256 blocks of a player, refuse to accept the unload request
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// This is larger than the distance of loaded chunks that actually surround a player
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// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
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if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
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return true;
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}
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}
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return false;
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return world.getPlayerManager().isChunkInUse(x, z);
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}
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public boolean loadChunk(int x, int z, boolean generate) {
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