geforkt von Mirrors/Paper
SPIGOT-3076: Make dropChance values clearer
By: md_5 <git@md-5.net>
Dieser Commit ist enthalten in:
Ursprung
7d4fb8147e
Commit
49c0540f9d
@ -161,8 +161,8 @@ public interface EntityEquipment {
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* death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @return chance of the currently held item being dropped (1 for players)
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@ -174,8 +174,8 @@ public interface EntityEquipment {
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* main hand being dropped upon this creature's death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @param chance the chance of the main hand item being dropped
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@ -188,8 +188,8 @@ public interface EntityEquipment {
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* death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @return chance of the off hand item being dropped (1 for players)
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@ -201,8 +201,8 @@ public interface EntityEquipment {
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* death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @param chance the chance of off hand item being dropped
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@ -214,8 +214,8 @@ public interface EntityEquipment {
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* Gets the chance of the helmet being dropped upon this creature's death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @return the chance of the helmet being dropped (1 for players)
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@ -226,8 +226,8 @@ public interface EntityEquipment {
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* Sets the chance of the helmet being dropped upon this creature's death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @param chance of the helmet being dropped
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@ -240,8 +240,8 @@ public interface EntityEquipment {
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* death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @return the chance of the chest plate being dropped (1 for players)
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@ -253,8 +253,8 @@ public interface EntityEquipment {
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* death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @param chance of the chest plate being dropped
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@ -267,8 +267,8 @@ public interface EntityEquipment {
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* death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @return the chance of the leggings being dropped (1 for players)
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@ -280,8 +280,8 @@ public interface EntityEquipment {
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* death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @param chance chance of the leggings being dropped
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@ -293,8 +293,8 @@ public interface EntityEquipment {
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* Gets the chance of the boots being dropped upon this creature's death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @return the chance of the boots being dropped (1 for players)
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@ -305,8 +305,8 @@ public interface EntityEquipment {
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* Sets the chance of the boots being dropped upon this creature's death.
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*
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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*
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* @param chance of the boots being dropped
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