Don't call lock check event if the block entity doesn't exist (#8687)

Dieser Commit ist enthalten in:
Jake Potrebic 2022-12-16 13:31:51 -08:00 committet von GitHub
Ursprung aa9c200ea1
Commit 44dc5a4c26
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GPG-Schlüssel-ID: 4AEE18F83AFDEB23

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@ -5,7 +5,7 @@ Subject: [PATCH] Add BlockLockCheckEvent
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BaseContainerBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BaseContainerBlockEntity.java
index a782994e2e53f2c4212c2d59ce740ebf00a826b0..3444c1a2e7f1dd938e42cdf0668e43be273b9116 100644
index a782994e2e53f2c4212c2d59ce740ebf00a826b0..3d37c9a57c01c5035770e20873a801bf2f591cc5 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BaseContainerBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BaseContainerBlockEntity.java
@@ -69,17 +69,44 @@ public abstract class BaseContainerBlockEntity extends BlockEntity implements Co
@ -22,7 +22,7 @@ index a782994e2e53f2c4212c2d59ce740ebf00a826b0..3444c1a2e7f1dd938e42cdf0668e43be
+ return canUnlock(player, lock, containerName, null);
+ }
+ public static boolean canUnlock(Player player, LockCode lock, Component containerName, @Nullable BlockEntity blockEntity) {
+ if (player instanceof net.minecraft.server.level.ServerPlayer serverPlayer && blockEntity != null && blockEntity.getLevel() != null) {
+ if (player instanceof net.minecraft.server.level.ServerPlayer serverPlayer && blockEntity != null && blockEntity.getLevel() != null && blockEntity.getLevel().getBlockEntity(blockEntity.getBlockPos()) == blockEntity) {
+ final org.bukkit.block.Block block = org.bukkit.craftbukkit.block.CraftBlock.at(blockEntity.getLevel(), blockEntity.getBlockPos());
+ net.kyori.adventure.text.Component lockedMessage = net.kyori.adventure.text.Component.translatable("container.isLocked", io.papermc.paper.adventure.PaperAdventure.asAdventure(containerName));
+ net.kyori.adventure.sound.Sound lockedSound = net.kyori.adventure.sound.Sound.sound(org.bukkit.Sound.BLOCK_CHEST_LOCKED, net.kyori.adventure.sound.Sound.Source.BLOCK, 1.0F, 1.0F);