geforkt von Mirrors/Paper
Add WorldBorder API
By: TheCutter <info@thecutter.net>
Dieser Commit ist enthalten in:
Ursprung
21f13cb0ef
Commit
3dbfc6f396
@ -1167,6 +1167,13 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public boolean isGameRule(String rule);
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/**
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* Gets the world border for this world.
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*
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* @return The world border for this world.
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*/
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public WorldBorder getWorldBorder();
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/**
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* Represents various map environment types that a world may be
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*/
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109
paper-api/src/main/java/org/bukkit/WorldBorder.java
Normale Datei
109
paper-api/src/main/java/org/bukkit/WorldBorder.java
Normale Datei
@ -0,0 +1,109 @@
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package org.bukkit;
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public interface WorldBorder {
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/**
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* Resets the border to default values.
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*/
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public void reset();
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/**
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* Gets the current border size.
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*
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* @return The current size of the border.
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*/
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public double getSize();
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/**
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* Sets the border to a square region with the specified size in blocks.
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*
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* @param newSize The new size of the border.
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*/
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public void setSize(double newSize);
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/**
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* Sets the border to a square region with the specified size in blocks.
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*
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* @param newSize The new size of the border.
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* @param seconds The time in seconds in which the border grows or shrinks from the previous size to that being set.
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*/
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public void setSize(double newSize, long seconds);
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/**
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* Gets the current border center.
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*
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* @return The current border center.
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*/
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public Location getCenter();
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/**
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* Sets the new border center.
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*
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* @param x The new center x-coordinate.
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* @param z The new center z-coordinate.
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*/
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public void setCenter(double x, double z);
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/**
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* Sets the new border center.
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*
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* @param location The new location of the border center. (Only x/z used)
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*/
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public void setCenter(Location location);
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/**
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* Gets the current border damage buffer.
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*
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* @return The current border damage buffer.
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*/
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public double getDamageBuffer();
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/**
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* Sets the amount of blocks a player may safely be outside the border before taking damage.
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*
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* @param blocks The amount of blocks. (The default is 5 blocks.)
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*/
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public void setDamageBuffer(double blocks);
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/**
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* Gets the current border damage amount.
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*
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* @return The current border damage amount.
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*/
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public double getDamageAmount();
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/**
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* Sets the amount of damage a player takes when outside the border plus the border buffer.
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*
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* @param damage The amount of damage. (The default is 0.2 damage per second per block.)
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*/
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public void setDamageAmount(double damage);
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/**
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* Gets the current border warning time in seconds.
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*
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* @return The current border warning time in seconds.
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*/
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public int getWarningTime();
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/**
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* Sets the warning time that causes the screen to be tinted red when a contracting border will reach the player within the specified time.
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*
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* @param seconds The amount of time in seconds. (The default is 15 seconds.)
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*/
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public void setWarningTime(int seconds);
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/**
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* Gets the current border warning distance.
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*
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* @return The current border warning distance.
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*/
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public int getWarningDistance();
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/**
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* Sets the warning distance that causes the screen to be tinted red when the player is within the specified number of blocks from the border.
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*
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* @param distance The distance in blocks. (The default is 5 blocks.)
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*/
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public void setWarningDistance(int distance);
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}
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