geforkt von Mirrors/Paper
Improved Vector with more methods and more Javadocs.
By: sk89q <the.sk89q@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
23637ea79a
Commit
38b76fb99e
@ -1,13 +1,20 @@
|
||||
package org.bukkit;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Represents a mutable vector.
|
||||
* Represents a mutable vector. Because the components of Vectors are mutable,
|
||||
* storing Vectors long term may be dangerous if passing code modifies the
|
||||
* Vector later. If you want to keep around a Vector, it may be wise to call
|
||||
* <code>clone()</code> in order to get a copy.
|
||||
*
|
||||
* @author sk89q
|
||||
*/
|
||||
public class Vector implements Cloneable {
|
||||
private static final long serialVersionUID = -2657651106777219169L;
|
||||
|
||||
private static Random random = new Random();
|
||||
|
||||
/**
|
||||
* Threshold for fuzzy equals().
|
||||
*/
|
||||
@ -17,18 +24,48 @@ public class Vector implements Cloneable {
|
||||
protected double y;
|
||||
protected double z;
|
||||
|
||||
/**
|
||||
* Construct the vector with all components as 0.
|
||||
*/
|
||||
public Vector() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.z = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct the vector with provided integer components.
|
||||
*
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
*/
|
||||
public Vector(int x, int y, int z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Construct the vector with provided double components.
|
||||
*
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
*/
|
||||
public Vector(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Construct the vector with provided float components.
|
||||
*
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
*/
|
||||
public Vector(float x, float y, float z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
@ -146,7 +183,6 @@ public class Vector implements Cloneable {
|
||||
|
||||
/**
|
||||
* Sets this vector to the midpoint between this vector and another.
|
||||
* You may want to use Vector.clone() to keep the old vector unchanged.
|
||||
*
|
||||
* @param other
|
||||
* @return this same vector (now a midpoint)
|
||||
@ -158,6 +194,19 @@ public class Vector implements Cloneable {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a new midpoint vector between this vector and another.
|
||||
*
|
||||
* @param other
|
||||
* @return a new midpoint vector
|
||||
*/
|
||||
public Vector getMidpoint(Vector other) {
|
||||
x = (x + other.x) / 2;
|
||||
y = (y + other.y) / 2;
|
||||
z = (z + other.z) / 2;
|
||||
return new Vector(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs scalar multiplication, multiplying all components with a scalar.
|
||||
*
|
||||
@ -244,6 +293,18 @@ public class Vector implements Cloneable {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Zero this vector's components.
|
||||
*
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector zero() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this vector is in an axis-aligned bounding box.
|
||||
* The minimum and maximum vectors given must be truly the minimum and
|
||||
@ -273,6 +334,11 @@ public class Vector implements Cloneable {
|
||||
<= Math.pow(radius, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the X component.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public double getX() {
|
||||
return x;
|
||||
}
|
||||
@ -287,6 +353,11 @@ public class Vector implements Cloneable {
|
||||
return (int)Math.floor(x);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the Y component.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public double getY() {
|
||||
return y;
|
||||
}
|
||||
@ -301,6 +372,11 @@ public class Vector implements Cloneable {
|
||||
return (int)Math.floor(y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the Z component.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public double getZ() {
|
||||
return z;
|
||||
}
|
||||
@ -315,54 +391,111 @@ public class Vector implements Cloneable {
|
||||
return (int)Math.floor(z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the X component.
|
||||
*
|
||||
* @param x
|
||||
* @return x
|
||||
*/
|
||||
public Vector setX(int x) {
|
||||
this.x = x;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the X component.
|
||||
*
|
||||
* @param x
|
||||
* @return x
|
||||
*/
|
||||
public Vector setX(double x) {
|
||||
this.x = x;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the X component.
|
||||
*
|
||||
* @param x
|
||||
* @return x
|
||||
*/
|
||||
public Vector setX(float x) {
|
||||
this.x = x;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the Y component.
|
||||
*
|
||||
* @param y
|
||||
* @return y
|
||||
*/
|
||||
public Vector setY(int y) {
|
||||
this.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the Y component.
|
||||
*
|
||||
* @param y
|
||||
* @return y
|
||||
*/
|
||||
public Vector setY(double y) {
|
||||
this.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the Y component.
|
||||
*
|
||||
* @param y
|
||||
* @return y
|
||||
*/
|
||||
public Vector setY(float y) {
|
||||
this.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the Z component.
|
||||
*
|
||||
* @param z
|
||||
* @return z
|
||||
*/
|
||||
public Vector setZ(int z) {
|
||||
this.z = z;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the Z component.
|
||||
*
|
||||
* @param z
|
||||
* @return z
|
||||
*/
|
||||
public Vector setZ(double z) {
|
||||
this.z = z;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the Z component.
|
||||
*
|
||||
* @param z
|
||||
* @return z
|
||||
*/
|
||||
public Vector setZ(float z) {
|
||||
this.z = z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if two objects are equal. Only two Vectors can ever
|
||||
* return true
|
||||
* Checks to see if two objects are equal.
|
||||
*
|
||||
* Only two Vectors can ever return true. This method uses a fuzzy match
|
||||
* to account for floating point errors. The epsilon can be retrieved
|
||||
* with epsilon.
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
@ -377,6 +510,12 @@ public class Vector implements Cloneable {
|
||||
&& Math.abs(z - other.z) < epsilon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a hash code for this vector. Due to floating point errors, this
|
||||
* hash code should not be used in hash tables of any sort.
|
||||
*
|
||||
* @return hash code
|
||||
*/
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return ((int)Double.doubleToLongBits(x) >> 13) ^
|
||||
@ -384,20 +523,41 @@ public class Vector implements Cloneable {
|
||||
(int)Double.doubleToLongBits(z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a new vector.
|
||||
*
|
||||
* @return vector
|
||||
*/
|
||||
@Override
|
||||
public Vector clone() {
|
||||
return new Vector(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns this vector's components as x,y,z.
|
||||
*
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return x + "," + y + "," + z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a Location version of this vector with yaw and pitch being 0.
|
||||
*
|
||||
* @param world
|
||||
* @return the location
|
||||
*/
|
||||
public Location toLocation(World world) {
|
||||
return new Location(world, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets a Location version of this vector.
|
||||
*
|
||||
* @param world
|
||||
* @return the location
|
||||
*/
|
||||
public Location toLocation(World world, float yaw, float pitch) {
|
||||
return new Location(world, x, y, z, yaw, pitch);
|
||||
}
|
||||
@ -438,4 +598,17 @@ public class Vector implements Cloneable {
|
||||
Math.max(v1.y, v2.y),
|
||||
Math.max(v1.z, v2.z));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a random vector with components having a random value between
|
||||
* 0 and 1.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public static Vector getRandom() {
|
||||
return new Vector(
|
||||
random.nextDouble(),
|
||||
random.nextDouble(),
|
||||
random.nextDouble());
|
||||
}
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren