geforkt von Mirrors/Paper
Improve Chunk Prioritization / Load Order
1) Improve frustum to look more at the near chunks and frontal chunks only instead of 1 large single look up. 2) Delay adding 33 tickets based on view distance and lower their task priority. This will slower roll out the spiral 3) Chunks behind the player have additional delay on loading, favoring chunks in front of the player. This has benefit that if faster traveling, some of the chunks will be cancelled / not loaded. This should reduce pressure on chunk loading, as well as reduce loading/unloading unnecessary chunks while moving.
Dieser Commit ist enthalten in:
Ursprung
a76bc4029d
Commit
357b52fd98
@ -77,8 +77,20 @@ index b5c2e1f4a2b5fdcaa6bb01f4b3b6847cd5b73ae8..6209b33d8497ec56bbde507e523db064
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}
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkCoordIntPair.java b/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
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index f617636a22167b06ac8073aa25efd8c7099155f0..0f40793f004639822b9d40521cd21ec50391ba3b 100644
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--- a/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
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+++ b/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
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@@ -110,6 +110,7 @@ public class ChunkCoordIntPair {
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return "[" + this.x + ", " + this.z + "]";
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}
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+ public final BlockPosition asPosition() { return l(); } // Paper - OBFHELPER
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public BlockPosition l() {
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return new BlockPosition(this.x << 4, 0, this.z << 4);
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..9805361e2d49fa1cfecf0c5811187fc503d0ad8e 100644
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index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..8a319f6e603f09567fc34d5c0150468c9f0cca59 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -23,6 +23,7 @@ import java.util.concurrent.Executor;
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@ -119,7 +131,7 @@ index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..9805361e2d49fa1cfecf0c5811187fc5
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// Paper end
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return true;
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} else {
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@@ -147,21 +152,31 @@ public abstract class ChunkMapDistance {
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@@ -147,14 +152,16 @@ public abstract class ChunkMapDistance {
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return flag;
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}
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}
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@ -135,16 +147,9 @@ index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..9805361e2d49fa1cfecf0c5811187fc5
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- if (ticket.b() < j) {
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+ if (ticket.getTicketLevel() < j) {
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this.e.b(i, ticket.b(), true);
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+ // Paper start - queue update if priority ticket add
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+ } else if (ticket.getTicketType() == TicketType.URGENT || ticket.getTicketType() == TicketType.PRIORITY) {
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+ PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(i);
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+ if (updatingChunk != null) {
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+ pendingChunkUpdates.add(updatingChunk);
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+ }
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+ // Paper end
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}
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return ticket == ticket1; // CraftBukkit
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@@ -162,6 +169,7 @@ public abstract class ChunkMapDistance {
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}
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private boolean removeTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
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@ -152,7 +157,7 @@ index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..9805361e2d49fa1cfecf0c5811187fc5
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ArraySetSorted<Ticket<?>> arraysetsorted = this.e(i);
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boolean removed = false; // CraftBukkit
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@@ -182,6 +197,82 @@ public abstract class ChunkMapDistance {
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@@ -182,6 +190,87 @@ public abstract class ChunkMapDistance {
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this.addTicketAtLevel(tickettype, chunkcoordintpair, i, t0);
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}
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@ -169,7 +174,10 @@ index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..9805361e2d49fa1cfecf0c5811187fc5
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+ private boolean addPriorityTicket(ChunkCoordIntPair coords, TicketType<ChunkCoordIntPair> ticketType, int priority) {
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+ AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket");
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+ long pair = coords.pair();
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+
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+ PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(pair);
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+ if (updatingChunk != null && updatingChunk.priorityBoost >= priority) {
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+ return true;
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+ }
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+ boolean success;
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+ if (!(success = updatePriorityTicket(coords, ticketType, priority))) {
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+ Ticket<ChunkCoordIntPair> ticket = new Ticket<ChunkCoordIntPair>(ticketType, PRIORITY_TICKET_LEVEL, coords);
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@ -178,7 +186,9 @@ index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..9805361e2d49fa1cfecf0c5811187fc5
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+ }
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+
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+ chunkMap.world.getChunkProvider().tickDistanceManager();
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+ PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(pair);
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+ if (updatingChunk == null) {
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+ updatingChunk = chunkMap.getUpdatingChunk(pair);
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+ }
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+ if (updatingChunk != null && updatingChunk.priorityBoost < priority) {
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+ // May not be enqueued, enqueue it if not and tick distance manager
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+ chunkMap.queueHolderUpdate(updatingChunk);
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@ -235,12 +245,47 @@ index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..9805361e2d49fa1cfecf0c5811187fc5
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public <T> boolean addTicketAtLevel(TicketType<T> ticketType, ChunkCoordIntPair chunkcoordintpair, int level, T identifier) {
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return this.addTicket(chunkcoordintpair.pair(), new Ticket<>(ticketType, level, identifier));
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// CraftBukkit end
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@@ -397,12 +488,14 @@ public abstract class ChunkMapDistance {
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@@ -386,7 +475,32 @@ public abstract class ChunkMapDistance {
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if (flag1) {
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ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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- ChunkMapDistance.this.m.execute(() -> {
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+ // Paper start - smarter ticket delay based on frustum and distance
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> playersNearby = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i);
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+ // delay ticket add based on distance if > 4, and penalize > 8 more
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+ int delay = j < 4 ? 0 : (j > 8 ? 20 + j * 2 : j);
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+ if (playersNearby != null && j < 4) {
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+ Object[] backingSet = playersNearby.getBackingSet();
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+ BlockPosition chunkPos = new ChunkCoordIntPair(i).asPosition();
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+ double minDist = Double.MAX_VALUE;
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+ for (int index = 0, len = backingSet.length; index < len; ++index) {
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+ if (!(backingSet[index] instanceof EntityPlayer)) {
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+ continue;
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+ }
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+ EntityPlayer player = (EntityPlayer) backingSet[index];
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+ BlockPosition pointInFront = player.getPointInFront(3 * 16);
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+
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+ double dist = MCUtil.distanceSq(pointInFront, chunkPos);
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+ if (dist < minDist && dist >= 4*4) {
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+ minDist = dist;
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+ }
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+ }
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+ if (minDist < Double.MAX_VALUE) {
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+ delay += 10 + Math.sqrt(minDist)*3;
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+ }
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+ }
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+ MCUtil.scheduleTask(delay, () -> {
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+ // Paper end
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if (this.c(this.c(i))) {
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ChunkMapDistance.this.addTicket(i, ticket);
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ChunkMapDistance.this.l.add(i);
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@@ -397,12 +511,15 @@ public abstract class ChunkMapDistance {
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});
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}, i, () -> {
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- return j;
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+ return Math.min(PlayerChunkMap.GOLDEN_TICKET, j + 15); // Paper - this is based on distance to player for priority,
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+ int desired = j + chunkMap.getEffectiveViewDistance() >= j ? 20 : 30; // Paper - use less priority for no tick chunks
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+ return Math.min(PlayerChunkMap.GOLDEN_TICKET, desired); // Paper - this is based on distance to player for priority,
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+ // ensure new no tick tickets arent higher priority than high priority tickets...
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}));
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} else {
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@ -326,10 +371,26 @@ index 7a275bf3260f9fbefc41883c5ebdc1eb2196daf0..54e89c9cc6c47ff2c4f4dd5d4c22a391
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boolean flag1 = this.playerChunkMap.b();
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 07a6fc3d88e7d44bfab7f3d6a0eef7dc132ab422..d60f659b368500e3a8c3305f99e60ffc643e2fbd 100644
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index 07a6fc3d88e7d44bfab7f3d6a0eef7dc132ab422..c88177b77607519453bb349a8e960d22d73e9f8e 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -441,6 +441,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@@ -132,6 +132,15 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.maxHealthCache = this.getMaxHealth();
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this.cachedSingleMobDistanceMap = new com.destroystokyo.paper.util.PooledHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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}
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+ // Paper start
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+ public BlockPosition getPointInFront(double inFront) {
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+ final float yaw = MCUtil.normalizeYaw(this.yaw);
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+ double rads = Math.toRadians(yaw);
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+ final double x = locX() + inFront * Math.cos(rads);
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+ final double z = locZ() + inFront * Math.sin(rads);
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+ return new BlockPosition(x, locY(), z);
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+ }
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+ // Paper end
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// Yes, this doesn't match Vanilla, but it's the best we can do for now.
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// If this is an issue, PRs are welcome
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@@ -441,6 +450,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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if (valid && (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this)))) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
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super.tick();
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}
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@ -376,7 +437,7 @@ index 0d1065688b19ceca9440bc8bf2bf65910f03fa46..8a349964578e07e5ed13f801c57de684
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chunkData.addProperty("queued-for-unload", chunkMap.unloadQueue.contains(playerChunk.location.pair()));
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chunkData.addProperty("status", status == null ? "unloaded" : status.toString());
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d90118076e66 100644
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index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..885992d5d3bbe175ad4a8d1c875c68a30fe4d315 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -26,8 +26,8 @@ public class PlayerChunk {
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@ -398,7 +459,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
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long lastAutoSaveTime; // Paper - incremental autosave
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long inactiveTimeStart; // Paper - incremental autosave
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@@ -67,6 +68,128 @@ public class PlayerChunk {
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@@ -67,6 +68,133 @@ public class PlayerChunk {
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return null;
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}
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// Paper end - no-tick view distance
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@ -513,6 +574,11 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
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+ final double z = location.z - cz;
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+ return (x * x) + (z * z);
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+ }
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+
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+ public final double getDistanceFrom(BlockPosition pos) {
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+ return getDistance(pos.getX(), pos.getZ());
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+ }
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+
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+ @Override
|
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+ public String toString() {
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+ return "PlayerChunk{" +
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@ -527,7 +593,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
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|
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public PlayerChunk(ChunkCoordIntPair chunkcoordintpair, int i, LightEngine lightengine, PlayerChunk.c playerchunk_c, PlayerChunk.d playerchunk_d) {
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this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
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@@ -165,6 +288,15 @@ public class PlayerChunk {
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@@ -165,6 +293,15 @@ public class PlayerChunk {
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}
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return null;
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}
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@ -543,7 +609,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
||||
// Paper end
|
||||
|
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public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
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@@ -418,6 +550,7 @@ public class PlayerChunk {
|
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@@ -418,6 +555,7 @@ public class PlayerChunk {
|
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return this.n;
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}
|
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|
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@ -551,7 +617,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
||||
private void d(int i) {
|
||||
this.n = i;
|
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}
|
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@@ -436,7 +569,7 @@ public class PlayerChunk {
|
||||
@@ -436,7 +574,7 @@ public class PlayerChunk {
|
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// CraftBukkit start
|
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// ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
|
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if (playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && !playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
|
||||
@ -560,7 +626,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
||||
Chunk chunk = (Chunk)either.left().orElse(null);
|
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if (chunk != null) {
|
||||
playerchunkmap.callbackExecutor.execute(() -> {
|
||||
@@ -501,12 +634,13 @@ public class PlayerChunk {
|
||||
@@ -501,12 +639,13 @@ public class PlayerChunk {
|
||||
if (!flag2 && flag3) {
|
||||
// Paper start - cache ticking ready status
|
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int expectCreateCount = ++this.fullChunkCreateCount;
|
||||
@ -575,7 +641,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
||||
|
||||
|
||||
}
|
||||
@@ -531,7 +665,7 @@ public class PlayerChunk {
|
||||
@@ -531,7 +670,7 @@ public class PlayerChunk {
|
||||
|
||||
if (!flag4 && flag5) {
|
||||
// Paper start - cache ticking ready status
|
||||
@ -584,7 +650,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
||||
if (either.left().isPresent()) {
|
||||
// note: Here is a very good place to add callbacks to logic waiting on this.
|
||||
Chunk tickingChunk = either.left().get();
|
||||
@@ -562,7 +696,7 @@ public class PlayerChunk {
|
||||
@@ -562,7 +701,7 @@ public class PlayerChunk {
|
||||
}
|
||||
|
||||
// Paper start - cache ticking ready status
|
||||
@ -593,7 +659,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
||||
if (either.left().isPresent()) {
|
||||
// note: Here is a very good place to add callbacks to logic waiting on this.
|
||||
Chunk entityTickingChunk = either.left().get();
|
||||
@@ -581,13 +715,29 @@ public class PlayerChunk {
|
||||
@@ -581,13 +720,29 @@ public class PlayerChunk {
|
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this.entityTickingFuture.complete(PlayerChunk.UNLOADED_CHUNK); this.isEntityTickingReady = false; // Paper - cache chunk ticking stage
|
||||
this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
|
||||
}
|
||||
@ -626,7 +692,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
||||
Chunk chunk = (Chunk)either.left().orElse(null);
|
||||
if (chunk != null) {
|
||||
playerchunkmap.callbackExecutor.execute(() -> {
|
||||
@@ -669,6 +819,7 @@ public class PlayerChunk {
|
||||
@@ -669,6 +824,7 @@ public class PlayerChunk {
|
||||
|
||||
public interface c {
|
||||
|
||||
@ -635,7 +701,7 @@ index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..b8fe42e8123e972b1ec97b048c35d901
|
||||
}
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
index 0aa14bfca6e1845eb6e9f5bd4e0e36335fa7f532..f42507f5a17f9388db738218f58ca76f863274ff 100644
|
||||
index 0aa14bfca6e1845eb6e9f5bd4e0e36335fa7f532..519ecdf76ba506f135aa668a3088a16fce9504fc 100644
|
||||
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
@@ -50,6 +50,7 @@ import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
@ -680,7 +746,7 @@ index 0aa14bfca6e1845eb6e9f5bd4e0e36335fa7f532..f42507f5a17f9388db738218f58ca76f
|
||||
this.playerViewDistanceNoTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets);
|
||||
this.playerViewDistanceBroadcastMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
|
||||
(EntityPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
|
||||
@@ -410,6 +415,85 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@@ -410,6 +415,103 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
});
|
||||
// Paper end - no-tick view distance
|
||||
}
|
||||
@ -709,64 +775,82 @@ index 0aa14bfca6e1845eb6e9f5bd4e0e36335fa7f532..f42507f5a17f9388db738218f58ca76f
|
||||
+ }
|
||||
+
|
||||
+ public void checkHighPriorityChunks(EntityPlayer player) {
|
||||
+ MCUtil.getSpiralOutChunks(new BlockPosition(player), Math.min(7, getLoadViewDistance())).forEach(coord -> {
|
||||
+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
|
||||
+ if (chunk == null || chunk.isFullChunkReady() || chunk.getTicketLevel() >= 34 ||
|
||||
+ !world.getWorldBorder().isInBounds(coord) || isUnloading(chunk)
|
||||
+ ) {
|
||||
+ return;
|
||||
+ }
|
||||
+ BlockPosition front2 = player.getPointInFront(16*2);
|
||||
+ BlockPosition front4 = player.getPointInFront(16*4);
|
||||
+ BlockPosition front6 = player.getPointInFront(16*6);
|
||||
+ int viewDistance = getLoadViewDistance();
|
||||
+ int maxDistSq = (viewDistance * 16) * (viewDistance * 16);
|
||||
+
|
||||
+ double dist = chunk.getDistance(player);
|
||||
+ // Prioritize immediate
|
||||
+ if (dist <= 5) {
|
||||
+ chunkDistanceManager.markHighPriority(coord, (int) (28 - dist));
|
||||
+ return;
|
||||
+ }
|
||||
+ // Prioritize Frustum near
|
||||
+ double distFront1 = chunk.getDistanceFromPointInFront(player, 2);
|
||||
+ if (distFront1 <= (4*4)) {
|
||||
+ if (distFront1 <= (3 * 3)) {
|
||||
+ chunkDistanceManager.markHighPriority(coord, 24);
|
||||
+ // Prioritize Frustum near 2
|
||||
+ int dist3Sq = 3 * 3;
|
||||
+ MCUtil.getSpiralOutChunks(front2, Math.min(5, viewDistance)).forEach(coord -> {
|
||||
+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
|
||||
+ if (shouldSkipPrioritization(coord, chunk, player, maxDistSq)) return;
|
||||
+
|
||||
+ double dist = chunk.getDistanceFrom(front2);
|
||||
+ if (dist <= dist3Sq) {
|
||||
+ chunkDistanceManager.markHighPriority(coord, 26);
|
||||
+ } else {
|
||||
+ chunkDistanceManager.markHighPriority(coord, 24);
|
||||
+ }
|
||||
+ });
|
||||
+ // Prioritize Frustum near 4
|
||||
+ if (viewDistance > 4) {
|
||||
+ MCUtil.getSpiralOutChunks(front4, Math.min(4, viewDistance)).forEach(coord -> {
|
||||
+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
|
||||
+ if (shouldSkipPrioritization(coord, chunk, player, maxDistSq)) return;
|
||||
+
|
||||
+ double dist = chunk.getDistanceFrom(front4);
|
||||
+ if (dist <= dist3Sq) {
|
||||
+ chunkDistanceManager.markHighPriority(coord, 22);
|
||||
+ }
|
||||
+ return;
|
||||
+ }
|
||||
+ // Prioritize Frustum far
|
||||
+ double distFront2 = chunk.getDistanceFromPointInFront(player, 5);
|
||||
+ if (distFront2 <= (4*4)) {
|
||||
+ if (distFront2 <= (3 * 3)) {
|
||||
+ chunkDistanceManager.markHighPriority(coord, 23);
|
||||
+ } else {
|
||||
+ chunkDistanceManager.markHighPriority(coord, 20);
|
||||
+ }
|
||||
+
|
||||
+ });
|
||||
+ }
|
||||
+
|
||||
+ // Prioritize Frustum far 6
|
||||
+ if (viewDistance > 6) {
|
||||
+ MCUtil.getSpiralOutChunks(front6, Math.min(4, viewDistance)).forEach(coord -> {
|
||||
+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
|
||||
+ if (shouldSkipPrioritization(coord, chunk, player, maxDistSq)) return;
|
||||
+
|
||||
+ double dist = chunk.getDistanceFrom(front6);
|
||||
+ if (dist <= dist3Sq) {
|
||||
+ chunkDistanceManager.markHighPriority(coord, 15);
|
||||
+ }
|
||||
+ });
|
||||
+ }
|
||||
+
|
||||
+ // Prioritize circular near
|
||||
+ MCUtil.getSpiralOutChunks(new BlockPosition(player), Math.min(5, viewDistance)).forEach(coord -> {
|
||||
+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
|
||||
+ if (shouldSkipPrioritization(coord, chunk, player, maxDistSq)) return;
|
||||
+ double dist = chunk.getDistance(player);
|
||||
+
|
||||
+ // Prioritize immediate
|
||||
+ if (dist <= dist3Sq) {
|
||||
+ chunkDistanceManager.markHighPriority(coord, (int) (28 - dist));
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ boolean hasNeighbor = false;
|
||||
+ /*for (int[] matrix : neighborMatrix) {
|
||||
+ long neighborKey = MCUtil.getCoordinateKey(coord.x + matrix[0], coord.x + matrix[1]);
|
||||
+ PlayerChunk neighbor = getUpdatingChunk(neighborKey);
|
||||
+ if (neighbor != null && neighbor.isFullChunkReady()) {
|
||||
+ hasNeighbor = true;
|
||||
+ break;
|
||||
+ }
|
||||
+ }
|
||||
+ if (!hasNeighbor) {
|
||||
+ return;
|
||||
+ }*/
|
||||
+ // Prioritize nearby chunks
|
||||
+ if (dist <= (5*5)) {
|
||||
+ chunkDistanceManager.markHighPriority(coord, (int) (16 - Math.sqrt(dist*(4D/5D))));
|
||||
+ }
|
||||
+ });
|
||||
+ }
|
||||
+
|
||||
+ private boolean shouldSkipPrioritization(ChunkCoordIntPair coord, PlayerChunk chunk, EntityPlayer player, int viewDistance) {
|
||||
+ return chunk == null || chunk.isFullChunkReady() || !world.getWorldBorder().isInBounds(coord)
|
||||
+ || isUnloading(chunk) || chunk.getDistance(player) > viewDistance;
|
||||
+ }
|
||||
+ // Paper end
|
||||
|
||||
public void updatePlayerMobTypeMap(Entity entity) {
|
||||
if (!this.world.paperConfig.perPlayerMobSpawns) {
|
||||
@@ -539,6 +623,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@@ -539,6 +641,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
List<CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>>> list = Lists.newArrayList();
|
||||
int j = chunkcoordintpair.x;
|
||||
int k = chunkcoordintpair.z;
|
||||
@ -774,7 +858,7 @@ index 0aa14bfca6e1845eb6e9f5bd4e0e36335fa7f532..f42507f5a17f9388db738218f58ca76f
|
||||
|
||||
for (int l = -i; l <= i; ++l) {
|
||||
for (int i1 = -i; i1 <= i; ++i1) {
|
||||
@@ -557,6 +642,14 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@@ -557,6 +660,14 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
|
||||
ChunkStatus chunkstatus = (ChunkStatus) intfunction.apply(j1);
|
||||
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = playerchunk.a(chunkstatus, this);
|
||||
@ -789,7 +873,7 @@ index 0aa14bfca6e1845eb6e9f5bd4e0e36335fa7f532..f42507f5a17f9388db738218f58ca76f
|
||||
|
||||
list.add(completablefuture);
|
||||
}
|
||||
@@ -1022,14 +1115,22 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@@ -1022,14 +1133,22 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
};
|
||||
|
||||
CompletableFuture<NBTTagCompound> chunkSaveFuture = this.world.asyncChunkTaskManager.getChunkSaveFuture(chunkcoordintpair.x, chunkcoordintpair.z);
|
||||
@ -817,7 +901,7 @@ index 0aa14bfca6e1845eb6e9f5bd4e0e36335fa7f532..f42507f5a17f9388db738218f58ca76f
|
||||
return ret;
|
||||
// Paper end
|
||||
}
|
||||
@@ -1158,7 +1259,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@@ -1158,7 +1277,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
long i = playerchunk.i().pair();
|
||||
|
||||
playerchunk.getClass();
|
||||
|
@ -36,7 +36,7 @@ scenario / path:
|
||||
Previously would have hopped to SERVER around 12+ times there extra.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
|
||||
index b8fe42e8123e972b1ec97b048c35d90118076e66..a924abd32c4e0fc3bb9b97f634185264aa1d1093 100644
|
||||
index 885992d5d3bbe175ad4a8d1c875c68a30fe4d315..01b7ac1b26461734d2b812a32fe95168bdc9d5c4 100644
|
||||
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
|
||||
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
|
||||
@@ -56,6 +56,13 @@ public class PlayerChunk {
|
||||
@ -54,7 +54,7 @@ index b8fe42e8123e972b1ec97b048c35d90118076e66..a924abd32c4e0fc3bb9b97f634185264
|
||||
// Paper start - no-tick view distance
|
||||
public final Chunk getSendingChunk() {
|
||||
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
index f42507f5a17f9388db738218f58ca76f863274ff..d35b0b3a9548db6b6b651a7a1d824f2418b7732f 100644
|
||||
index 519ecdf76ba506f135aa668a3088a16fce9504fc..142d6fac11236e2cfb3730aedf65ae08ae248b25 100644
|
||||
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
@@ -88,6 +88,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@ -81,7 +81,7 @@ index f42507f5a17f9388db738218f58ca76f863274ff..d35b0b3a9548db6b6b651a7a1d824f24
|
||||
ThreadedMailbox<Runnable> threadedmailbox = ThreadedMailbox.a(executor, "worldgen");
|
||||
|
||||
iasynctaskhandler.getClass();
|
||||
@@ -690,7 +700,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@@ -708,7 +718,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
return either.mapLeft((list) -> {
|
||||
return (Chunk) list.get(list.size() / 2);
|
||||
});
|
||||
@ -90,7 +90,7 @@ index f42507f5a17f9388db738218f58ca76f863274ff..d35b0b3a9548db6b6b651a7a1d824f24
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@@ -1056,7 +1066,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@@ -1074,7 +1084,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
return this.b(playerchunk, chunkstatus);
|
||||
}
|
||||
}
|
||||
@ -99,7 +99,7 @@ index f42507f5a17f9388db738218f58ca76f863274ff..d35b0b3a9548db6b6b651a7a1d824f24
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1167,6 +1177,12 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
@@ -1185,6 +1195,12 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
return CompletableFuture.completedFuture(Either.right(playerchunk_failure));
|
||||
});
|
||||
}, (runnable) -> {
|
||||
|
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