geforkt von Mirrors/Paper
Expand EnderSignal API
By: Senmori <thesenmori@gmail.com>
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Commit
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@ -1,9 +1,62 @@
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package org.bukkit.entity;
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import org.bukkit.Location;
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/**
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* Represents an Ender Signal, which is often created upon throwing an ender
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* eye
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* Represents an EnderSignal, which is created upon throwing an ender eye.
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*/
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public interface EnderSignal extends Entity {
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/**
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* Get the location this EnderSignal is moving towards.
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*
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* @return the {@link Location} this EnderSignal is moving towards.
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*/
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public Location getTargetLocation();
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/**
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* Set the {@link Location} this EnderSignal is moving towards.
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* <br>
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* When setting a new target location, the {@link #getDropItem()} resets to
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* a random value and the despawn timer gets set back to 0.
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*
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* @param location the new target location
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*/
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public void setTargetLocation(Location location);
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/**
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* Gets if the EnderSignal should drop an item on death.<br>
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* If {@code true}, it will drop an item. If {@code false}, it will shatter.
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*
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* @return true if the EnderSignal will drop an item on death, or false if
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* it will shatter
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*/
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public boolean getDropItem();
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/**
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* Sets if the EnderSignal should drop an item on death; or if it should
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* shatter.
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*
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* @param drop true if the EnderSignal should drop an item on death, or
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* false if it should shatter.
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*/
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public void setDropItem(boolean drop);
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/**
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* Gets the amount of time this entity has been alive (in ticks).
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* <br>
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* When this number is greater than 80, it will despawn on the next tick.
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*
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* @return the number of ticks this EnderSignal has been alive.
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*/
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public int getDespawnTimer();
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/**
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* Set how long this entity has been alive (in ticks).
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* <br>
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* When this number is greater than 80, it will despawn on the next tick.
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*
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* @param timer how long (in ticks) this EnderSignal has been alive.
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*/
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public void setDespawnTimer(int timer);
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}
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