13
0
geforkt von Mirrors/Paper

Renamed player.setListName to something a little more sensical

By: Dinnerbone <dinnerbone@dinnerbone.com>
Dieser Commit ist enthalten in:
Bukkit/Spigot 2011-10-03 00:34:04 +01:00
Ursprung 457abc3dc5
Commit 297f375b44

Datei anzeigen

@ -2,6 +2,7 @@ package org.bukkit.entity;
import java.net.InetSocketAddress; import java.net.InetSocketAddress;
import org.bukkit.Achievement; import org.bukkit.Achievement;
import org.bukkit.ChatColor;
import org.bukkit.Effect; import org.bukkit.Effect;
import org.bukkit.Instrument; import org.bukkit.Instrument;
import org.bukkit.Location; import org.bukkit.Location;
@ -42,13 +43,16 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
* *
* @return the player list name * @return the player list name
*/ */
public String getListName(); public String getPlayerListName();
/** /**
* Sets the name that is shown on the player list. The name cannot * Sets the name that is shown on the in-game player list.
* be longer than 16 characters, but color is supported. If the same * <p>
* name is passed (with no change), then nothing will happen. * The name cannot be longer than 16 characters, but {@link ChatColor} is supported.
* Case-sensitivity matters -- two names with different casing will * <p>
* If the value is null, the name will be identical to {@link #getName()}.
* <p>
* This name is case sensitive and unique, two names with different casing will
* appear as two different people. If a player joins afterwards with * appear as two different people. If a player joins afterwards with
* a name that conflicts with a player's custom list name, the * a name that conflicts with a player's custom list name, the
* joining player's player list name will have a random number appended to it * joining player's player list name will have a random number appended to it
@ -60,7 +64,7 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
* @throws IllegalArgumentException if the name is already used by someone else * @throws IllegalArgumentException if the name is already used by someone else
* @throws IllegalArgumentException if the length of the name is too long * @throws IllegalArgumentException if the length of the name is too long
*/ */
public void setListName(String name); public void setPlayerListName(String name);
/** /**
* Set the target of the player's compass. * Set the target of the player's compass.