geforkt von Mirrors/Paper
Renamed player.setListName to something a little more sensical
By: Dinnerbone <dinnerbone@dinnerbone.com>
Dieser Commit ist enthalten in:
Ursprung
457abc3dc5
Commit
297f375b44
@ -2,6 +2,7 @@ package org.bukkit.entity;
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import java.net.InetSocketAddress;
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import org.bukkit.Achievement;
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import org.bukkit.ChatColor;
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import org.bukkit.Effect;
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import org.bukkit.Instrument;
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import org.bukkit.Location;
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@ -42,13 +43,16 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
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*
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* @return the player list name
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*/
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public String getListName();
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public String getPlayerListName();
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/**
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* Sets the name that is shown on the player list. The name cannot
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* be longer than 16 characters, but color is supported. If the same
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* name is passed (with no change), then nothing will happen.
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* Case-sensitivity matters -- two names with different casing will
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* Sets the name that is shown on the in-game player list.
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* <p>
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* The name cannot be longer than 16 characters, but {@link ChatColor} is supported.
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* <p>
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* If the value is null, the name will be identical to {@link #getName()}.
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* <p>
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* This name is case sensitive and unique, two names with different casing will
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* appear as two different people. If a player joins afterwards with
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* a name that conflicts with a player's custom list name, the
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* joining player's player list name will have a random number appended to it
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@ -60,7 +64,7 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
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* @throws IllegalArgumentException if the name is already used by someone else
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* @throws IllegalArgumentException if the length of the name is too long
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*/
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public void setListName(String name);
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public void setPlayerListName(String name);
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/**
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* Set the target of the player's compass.
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