13
0
geforkt von Mirrors/Paper

Renamed player.setListName to something a little more sensical

By: Dinnerbone <dinnerbone@dinnerbone.com>
Dieser Commit ist enthalten in:
Bukkit/Spigot 2011-10-03 00:34:04 +01:00
Ursprung 457abc3dc5
Commit 297f375b44

Datei anzeigen

@ -2,6 +2,7 @@ package org.bukkit.entity;
import java.net.InetSocketAddress;
import org.bukkit.Achievement;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.Instrument;
import org.bukkit.Location;
@ -42,13 +43,16 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
*
* @return the player list name
*/
public String getListName();
public String getPlayerListName();
/**
* Sets the name that is shown on the player list. The name cannot
* be longer than 16 characters, but color is supported. If the same
* name is passed (with no change), then nothing will happen.
* Case-sensitivity matters -- two names with different casing will
* Sets the name that is shown on the in-game player list.
* <p>
* The name cannot be longer than 16 characters, but {@link ChatColor} is supported.
* <p>
* If the value is null, the name will be identical to {@link #getName()}.
* <p>
* This name is case sensitive and unique, two names with different casing will
* appear as two different people. If a player joins afterwards with
* a name that conflicts with a player's custom list name, the
* joining player's player list name will have a random number appended to it
@ -60,7 +64,7 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
* @throws IllegalArgumentException if the name is already used by someone else
* @throws IllegalArgumentException if the length of the name is too long
*/
public void setListName(String name);
public void setPlayerListName(String name);
/**
* Set the target of the player's compass.