geforkt von Mirrors/Paper
Don't not shuffle visible chunks (#6283)
Dieser Commit ist enthalten in:
Ursprung
007c5e34af
Commit
243cfdf6b5
@ -3300,20 +3300,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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public ChunkAccess getChunk(int x, int z, ChunkStatus leastStatus, boolean create) {
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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this.lastSpawnState = spawnercreature_d;
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this.level.getProfiler().pop();
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- List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.getChunks());
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-
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- Collections.shuffle(list);
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- list.forEach((playerchunk) -> {
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+ //List<PlayerChunk> list = Lists.newArrayList(this.playerChunkMap.f()); // Paper
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+ //Collections.shuffle(list); // Paper
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+ this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
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Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
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if (optional.isPresent()) {
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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}
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this.level.getProfiler().popPush("broadcast");
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@ -170,11 +170,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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};
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// Paper end
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this.level.timings.chunkTicks.startTiming(); // Paper
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- this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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+ final int[] chunksTicked = {0}; this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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+ final int[] chunksTicked = {0}; // Paper
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list.forEach((playerchunk) -> {
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Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
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if (optional.isPresent()) {
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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chunk.setInhabitedTime(chunk.getInhabitedTime() + j);
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if (flag1 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunk.getPos()) && !this.chunkMap.isOutsideOfRange(chunkcoordintpair, true)) { // Spigot
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@ -237,14 +237,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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};
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// Paper end
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this.level.timings.chunkTicks.startTiming(); // Paper
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- this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
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+ this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
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if (optional.isPresent()) {
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this.lastSpawnState = spawnercreature_d;
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this.level.getProfiler().pop();
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- List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.getChunks());
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+ List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.visibleChunkMap.values()); // Paper
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Collections.shuffle(list);
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//Paper start - call player naturally spawn event
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@ -333,9 +333,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
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boolean flag2 = level.ticksPerAnimalSpawns != 0L && worlddata.getGameTime() % level.ticksPerAnimalSpawns == 0L; // CraftBukkit
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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this.level.getProfiler().pop();
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//List<PlayerChunk> list = Lists.newArrayList(this.playerChunkMap.f()); // Paper
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//Collections.shuffle(list); // Paper
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List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.visibleChunkMap.values()); // Paper
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Collections.shuffle(list);
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- //Paper start - call player naturally spawn event
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- int chunkRange = level.spigotConfig.mobSpawnRange;
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- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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@ -345,10 +345,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- entityPlayer.playerNaturallySpawnedEvent.callEvent();
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- };
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- // Paper end
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+ // Paper - moved up
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+ // Paper - moved natural spawn event up
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this.level.timings.chunkTicks.startTiming(); // Paper
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final int[] chunksTicked = {0}; this.chunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
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final int[] chunksTicked = {0}; // Paper
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list.forEach((playerchunk) -> {
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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LevelChunk chunk = (LevelChunk) optional.get();
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ChunkPos chunkcoordintpair = chunk.getPos();
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@ -40,9 +40,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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this.level.getProfiler().pop();
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//List<PlayerChunk> list = Lists.newArrayList(this.playerChunkMap.f()); // Paper
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//Collections.shuffle(list); // Paper
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List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.getChunks());
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Collections.shuffle(list);
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+ //Paper start - call player naturally spawn event
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+ int chunkRange = level.spigotConfig.mobSpawnRange;
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+ chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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@ -53,7 +53,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ };
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+ // Paper end
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this.level.timings.chunkTicks.startTiming(); // Paper
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this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
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list.forEach((playerchunk) -> {
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Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@ -1187,10 +1187,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this.lastSpawnState = spawnercreature_d;
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this.level.getProfiler().pop();
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//List<PlayerChunk> list = Lists.newArrayList(this.playerChunkMap.f()); // Paper
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//Collections.shuffle(list); // Paper
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List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.getChunks());
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Collections.shuffle(list);
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+ this.level.timings.chunkTicks.startTiming(); // Paper
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this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
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list.forEach((playerchunk) -> {
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Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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