13
0
geforkt von Mirrors/Paper

Some efficiency updates to hit-mechanics. Thanks mintplant for the PR.

Dieser Commit ist enthalten in:
Erik Broes 2012-01-15 12:54:58 +01:00
Ursprung a753ee587d
Commit 233de0de2c
4 geänderte Dateien mit 4 neuen und 4 gelöschten Zeilen

Datei anzeigen

@ -150,7 +150,7 @@ public class EntityArrow extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
if (movingobjectposition1 != null) { if (movingobjectposition1 != null) {
double d1 = vec3d.b(movingobjectposition1.f); double d1 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
if (d1 < d0 || d0 == 0.0D) { if (d1 < d0 || d0 == 0.0D) {
entity = entity1; entity = entity1;

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@ -114,7 +114,7 @@ public class EntityFireball extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) { if (movingobjectposition1 != null) {
double d1 = vec3d.b(movingobjectposition1.f); double d1 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
if (d1 < d0 || d0 == 0.0D) { if (d1 < d0 || d0 == 0.0D) {
entity = entity1; entity = entity1;

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@ -175,7 +175,7 @@ public class EntityFishingHook extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) { if (movingobjectposition1 != null) {
d5 = vec3d.b(movingobjectposition1.f); d5 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
if (d5 < d4 || d4 == 0.0D) { if (d5 < d4 || d4 == 0.0D) {
entity = entity1; entity = entity1;
d4 = d5; d4 = d5;

Datei anzeigen

@ -137,7 +137,7 @@ public abstract class EntityProjectile extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) { if (movingobjectposition1 != null) {
double d1 = vec3d.b(movingobjectposition1.f); double d1 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
if (d1 < d0 || d0 == 0.0D) { if (d1 < d0 || d0 == 0.0D) {
entity = entity1; entity = entity1;