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geforkt von Mirrors/Paper

Revert "Only consider chunks Loaded if at BORDER status"

This reverts commit 7968c4f5c9.

Issues have been found post merge that sadly no one discovered during test builds.
Reverting for now until we can identify the issue and do another test round.
Dieser Commit ist enthalten in:
Aikar 2020-09-21 22:12:28 -04:00
Ursprung fc0dafdc58
Commit 22d50756e9

Datei anzeigen

@ -1,156 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 12 Sep 2020 22:20:55 -0400
Subject: [PATCH] Only consider chunks Loaded if at BORDER status
This greatly improves performance as it drastically reduces the amount
of Entities and Tile Entities that are "registered" into the world, as
purely "cached" chunks will no longer have their entities hanging out in the world.
Additionally this fixes our Entity Add To World and Entity Remove From World events
Those events have not been firing correctly since MC changed how chunks work here.
Now the server will only consider a chunk "loaded" if it's got a ticket putting
it at level 33 or lower, which matches the public Bukkit API.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
int chunkX = this.loc.x;
int chunkZ = this.loc.z;
ChunkProviderServer chunkProvider = ((WorldServer)this.world).getChunkProvider();
+ chunkProvider.playerChunkMap.loadChunk(this); // Paper - move load logic from the entering full status to when it enters border status instead
for (int dx = -NEIGHBOUR_CACHE_RADIUS; dx <= NEIGHBOUR_CACHE_RADIUS; ++dx) {
for (int dz = -NEIGHBOUR_CACHE_RADIUS; dz <= NEIGHBOUR_CACHE_RADIUS; ++dz) {
Chunk neighbour = chunkProvider.getChunkAtIfLoadedMainThreadNoCache(chunkX + dx, chunkZ + dz);
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
this.loadedTicketLevel = false;
this.resetNeighbours();
// Paper end
+ // Paper start - move unload logic from the actual full unload to be when it leaves border status
+ chunkProvider.playerChunkMap.loadedChunks.remove(loc.longKey);
+ setLoaded(false);
+ this.world.unloadChunk(this);
+ // Paper end
}
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -0,0 +0,0 @@ import java.util.function.Supplier;
import javax.annotation.Nullable;
import com.destroystokyo.paper.exception.ServerInternalException;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; // Paper
+import it.unimi.dsi.fastutil.longs.LongIterator; // Paper
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
//List<PlayerChunk> list = Lists.newArrayList(this.playerChunkMap.f()); // Paper
//Collections.shuffle(list); // Paper
// Paper - moved up
- final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
+ final int[] chunksTicked = {0};
+ this.playerChunkMap.forEachVisibleChunk((playerchunk) -> {
+ //for (LongIterator iterator = this.playerChunkMap.loadedChunks.iterator() ; iterator.hasNext() ; ) { // Paper - iterate only loaded chunks
+ //PlayerChunk playerchunk = this.playerChunkMap.getVisibleChunk(iterator.nextLong());// Paper - iterate only loaded chunks
Optional<Chunk> optional = ((Either) playerchunk.a().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
if (optional.isPresent()) {
@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
}
}
}
- });
+ });// Paper - use for instead of forEachVisibleChunk
this.world.getMethodProfiler().enter("customSpawners");
if (flag1) {
try (co.aikar.timings.Timing ignored = this.world.timings.miscMobSpawning.startTiming()) { // Paper - timings
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
this.a(i, playerchunk);
} else {
if (this.pendingUnload.remove(i, playerchunk) && ichunkaccess != null) {
+ // Paper start - coment out and move to ChunkUnloadEvent
if (ichunkaccess instanceof Chunk) {
- ((Chunk) ichunkaccess).setLoaded(false);
+ //((Chunk) ichunkaccess).setLoaded(false);
}
//this.saveChunk(ichunkaccess);// Paper - delay
- if (this.loadedChunks.remove(i) && ichunkaccess instanceof Chunk) {
- Chunk chunk = (Chunk) ichunkaccess;
-
- this.world.unloadChunk(chunk);
- }
+// if (this.loadedChunks.remove(i) && ichunkaccess instanceof Chunk) {
+// Chunk chunk = (Chunk) ichunkaccess;
+//
+// this.world.unloadChunk(chunk);
+// }
+ // Paper end
this.autoSaveQueue.remove(playerchunk); // Paper
try {
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
return PlayerChunk.getChunkState(playerchunk.getTicketLevel());
});
chunk.addEntities();
+ // Paper start
+ return chunk;
+ } // Paper
+ });
+ }, (runnable) -> {
+
+ this.mailboxMain.a(ChunkTaskQueueSorter.a(runnable, playerchunk.i().pair(), () -> 1)); // Paper - final loads are always urgent!
+ });
+ }
+ public void loadChunk(Chunk chunk) {
+ if (true) {
+ if (true) {
+ ChunkCoordIntPair chunkcoordintpair = chunk.getPos();
+ // Paper end
if (this.loadedChunks.add(chunkcoordintpair.pair())) {
chunk.setLoaded(true);
this.world.a(chunk.getTileEntities().values());
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
list.forEach(chunk::b);
}
}
-
- return chunk;
- } // Paper
- });
- }, (runnable) -> {
- Mailbox mailbox = this.mailboxMain;
- long i = playerchunk.i().pair();
-
- playerchunk.getClass();
- mailbox.a(ChunkTaskQueueSorter.a(runnable, i, () -> 1)); // Paper - final loads are always urgent!
- });
+ // Paper start
+ }
+ }
+ // Move code up
+// return chunk;
+// } // Paper
+// });
+// }, (runnable) -> {
+// Mailbox mailbox = this.mailboxMain;
+// long i = playerchunk.i().pair();
+//
+// playerchunk.getClass();
+// mailbox.a(ChunkTaskQueueSorter.a(runnable, i, () -> 1)); // Paper - final loads are always urgent!
+// });
+ // Paper end
}
// Paper start