geforkt von Mirrors/Paper
Improve documentation of the PlayerInteractEvent and PlayerInteractAtEntityEvent
By: EthanZeigler <ethanzeigler@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
bfcdae7381
Commit
2269ab23b5
@ -7,8 +7,8 @@ import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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/**
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/**
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* Represents an event that is called when a player right clicks an entity
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* Represents an event that is called when a player right clicks an entity that
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* with a location on the entity the was clicked.
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* also contains the location where the entity was clicked.
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*/
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*/
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public class PlayerInteractAtEntityEvent extends PlayerInteractEntityEvent {
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public class PlayerInteractAtEntityEvent extends PlayerInteractEntityEvent {
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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@ -11,7 +11,9 @@ import org.bukkit.event.block.Action;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.EquipmentSlot;
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/**
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/**
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* Called when a player interacts with an object or air.
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* Represents an event that is called when a player interacts with an object or
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* air, potentially fired once for each hand. The hand can be determined using
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* {@link #getHand()}.
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* <p>
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* <p>
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* This event will fire as cancelled if the vanilla behavior
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* This event will fire as cancelled if the vanilla behavior
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* is to do nothing (e.g interacting with air)
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* is to do nothing (e.g interacting with air)
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