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geforkt von Mirrors/Paper

Pass fireworks through vanished players (#3021)

Dieser Commit ist enthalten in:
Nassim Jahnke 2020-03-18 14:58:50 +01:00
Ursprung 1ea2548fee
Commit 1f4366de5a

Datei anzeigen

@ -17,6 +17,27 @@ index 2612d60e3..d8f85eda0 100644
public final List<Entity> passengers;
protected int j;
@Nullable
diff --git a/src/main/java/net/minecraft/server/EntityFireworks.java b/src/main/java/net/minecraft/server/EntityFireworks.java
index 278ef79d8..5c3731f68 100644
--- a/src/main/java/net/minecraft/server/EntityFireworks.java
+++ b/src/main/java/net/minecraft/server/EntityFireworks.java
@@ -0,0 +0,0 @@ public class EntityFireworks extends Entity implements IProjectile {
vec3d = this.getMot();
MovingObjectPosition movingobjectposition = ProjectileHelper.a(this, this.getBoundingBox().a(vec3d).g(1.0D), (entity) -> {
+ // Paper start - Cancel hit for vanished players
+ if (this.spawningEntity != null && entity instanceof EntityPlayer && this.world instanceof WorldServer) {
+ Entity spawningEntity = ((WorldServer) this.world).getEntity(this.spawningEntity);
+ if (spawningEntity instanceof EntityPlayer) {
+ org.bukkit.entity.Player collided = (org.bukkit.entity.Player) entity.getBukkitEntity();
+ org.bukkit.entity.Player shooter = (org.bukkit.entity.Player) spawningEntity.getBukkitEntity();
+ if (!shooter.canSee(collided)) return false;
+ }
+ }
+ // Paper end
return !entity.isSpectator() && entity.isAlive() && entity.isInteractable();
}, RayTrace.BlockCollisionOption.COLLIDER, true);
diff --git a/src/main/java/net/minecraft/server/IBlockData.java b/src/main/java/net/minecraft/server/IBlockData.java
index 3a1ad2346..9ab57be85 100644
--- a/src/main/java/net/minecraft/server/IBlockData.java