geforkt von Mirrors/Paper
[Bleeding] Make sure to close any open inventory windows before teleporting. Thanks md_5.
Dieser Commit ist enthalten in:
Ursprung
1d04305cea
Commit
1d4a9e1df5
@ -312,6 +312,10 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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// Check if the fromWorld and toWorld are the same.
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if (fromWorld == toWorld) {
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// Close any foreign inventory
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if (getHandle().activeContainer != getHandle().defaultContainer){
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getHandle().closeInventory();
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}
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entity.netServerHandler.teleport(to);
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} else {
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server.getHandle().moveToWorld(entity, toWorld.dimension, true, to);
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