geforkt von Mirrors/Paper
Make starlight light read non-fatal if it throws
Brings behavior in line with the mod, we shouldn't kill the chunk if the light data is corrupt, we can regenerate the light data
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@ -5097,7 +5097,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- if (!flag2) {
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+ // Paper start - rewrite the light engine
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+ if (flag) {
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+ try {
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+ if ((flag3 || flag4) && !flag2) {
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+ // Paper end - rewrite the light engine
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tasksToExecuteOnMain.add(() -> { // Paper - delay this task since we're executing off-main
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lightengine.retainData(chunkPos, true);
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}); // Paper - delay this task since we're executing off-main
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@ -5112,11 +5114,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- lightengine.queueSectionData(LightLayer.BLOCK, SectionPos.of(chunkPos, b0), blockLight, true);
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- });
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- // Paper end - delay this task since we're executing off-main
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+ // Paper start - rewrite the light engine
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+ // this is where our diff is
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+ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety
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+ } else {
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+ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
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}
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+ // Paper end - rewrite the light engine
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if (flag4) {
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- // Paper start - delay this task since we're executing off-main
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@ -5125,6 +5129,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- lightengine.queueSectionData(LightLayer.SKY, SectionPos.of(chunkPos, b0), skyLight, true);
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- });
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- // Paper end - delay this task since we're executing off-mai
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+ // Paper start - rewrite the light engine
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+ // we store under the same key so mod programs editing nbt
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+ // can still read the data, hopefully.
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+ // however, for compatibility we store chunks as unlit so vanilla
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@ -5134,6 +5139,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ } else {
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+ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
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}
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+ // Paper end - rewrite the light engine
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+ // Paper start - rewrite the light engine
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+ } catch (Exception ex) {
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+ LOGGER.warn("Failed to load light data for chunk " + chunkPos + " in world '" + world.getWorld().getName() + "', light will be regenerated", ex);
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+ flag = false;
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+ }
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+ // Paper end - rewrite light engine
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}
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}
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