geforkt von Mirrors/Paper
Add set/isAware to disable Vanilla AI components of a Mob
By: konsolas <vincentyntang@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
0455dbf2f7
Commit
188f017bdd
@ -443,6 +443,8 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
|
||||
/**
|
||||
* Sets whether an entity will have AI.
|
||||
*
|
||||
* The entity will be completely unable to move if it has no AI.
|
||||
*
|
||||
* @param ai whether the mob will have AI or not.
|
||||
*/
|
||||
void setAI(boolean ai);
|
||||
@ -450,6 +452,8 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
|
||||
/**
|
||||
* Checks whether an entity has AI.
|
||||
*
|
||||
* The entity will be completely unable to move if it has no AI.
|
||||
*
|
||||
* @return true if the entity has AI, otherwise false.
|
||||
*/
|
||||
boolean hasAI();
|
||||
|
@ -25,4 +25,26 @@ public interface Mob extends LivingEntity, Lootable {
|
||||
*/
|
||||
@Nullable
|
||||
public LivingEntity getTarget();
|
||||
|
||||
/**
|
||||
* Sets whether this mob is aware of its surroundings.
|
||||
*
|
||||
* Unaware mobs will still move if pushed, attacked, etc. but will not move
|
||||
* or perform any actions on their own. Unaware mobs may also have other
|
||||
* unspecified behaviours disabled, such as drowning.
|
||||
*
|
||||
* @param aware whether the mob is aware
|
||||
*/
|
||||
public void setAware(boolean aware);
|
||||
|
||||
/**
|
||||
* Gets whether this mob is aware of its surroundings.
|
||||
*
|
||||
* Unaware mobs will still move if pushed, attacked, etc. but will not move
|
||||
* or perform any actions on their own. Unaware mobs may also have other
|
||||
* unspecified behaviours disabled, such as drowning.
|
||||
*
|
||||
* @return whether the mob is aware
|
||||
*/
|
||||
public boolean isAware();
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren