geforkt von Mirrors/Paper
Don't send keepalive logger message if we've already disconnected
Dieser Commit ist enthalten in:
Ursprung
2d0e7faeb1
Commit
16e823a55d
@ -10,7 +10,7 @@ tempermental due to lag spikes on the network thread, e.g. that caused
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by plugins that are interacting with netty.
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by plugins that are interacting with netty.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 26fbb30f9..5bb6d9fac 100644
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index 26fbb30f9..71fae9450 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@ -33,7 +33,7 @@ index 26fbb30f9..5bb6d9fac 100644
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+ long elapsedTime = currentTime - this.getLastPing();
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+ long elapsedTime = currentTime - this.getLastPing();
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+ if (this.isPendingPing()) {
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+ if (this.isPendingPing()) {
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+ // We're pending a ping from the client
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+ // We're pending a ping from the client
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+ if (elapsedTime >= 30000L) { // 30 seconds for a ping reply
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+ if (!this.processedDisconnect && elapsedTime >= 30000L) { // 30 seconds for a ping reply also, don't fire if already disconnected
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+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
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+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
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+ this.disconnect(new ChatMessage("disconnect.timeout"));
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+ this.disconnect(new ChatMessage("disconnect.timeout"));
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+ }
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+ }
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