From 15e02b40561c9d6128d54bc2facc2cefa6acb6f4 Mon Sep 17 00:00:00 2001 From: md_5 Date: Wed, 8 May 2019 20:17:45 +1000 Subject: [PATCH] SPIGOT-4890: EntityDeathEvent fires twice when breaking an armor stand in survival mode --- nms-patches/EntityArmorStand.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/nms-patches/EntityArmorStand.patch b/nms-patches/EntityArmorStand.patch index 630bf070b4..cdbb8f82f2 100644 --- a/nms-patches/EntityArmorStand.patch +++ b/nms-patches/EntityArmorStand.patch @@ -88,7 +88,7 @@ this.f(damagesource); this.D(); - this.die(); -+ this.killEntity(); // CraftBukkit - this.die() -> this.killEntity() ++ this.die(); // CraftBukkit - SPIGOT-4890: remain as this.die() since above damagesource method will call death event } return true;