geforkt von Mirrors/Paper
[Bleeding] Fix logic for calculating slot in Creative mode. Fixes BUKKIT-4715
Previously, hotbar slots for player inventory would return 9 - 18 while in Creative mode, rather than 0 - 9. This commit fixes the logic used for calculating the returned slot based on the raw slot. By: GJ <gjmcferrin@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
c44805468e
Commit
158b3ce2c1
@ -1,5 +1,6 @@
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package org.bukkit.inventory;
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import org.bukkit.GameMode;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.event.inventory.InventoryType;
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@ -174,6 +175,9 @@ public abstract class InventoryView {
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return rawSlot;
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}
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int slot = rawSlot - numInTop;
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if (getPlayer().getGameMode() == GameMode.CREATIVE && getType() == InventoryType.PLAYER) {
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return slot;
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}
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if (getType() == InventoryType.CRAFTING) {
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if(slot < 4) return 39 - slot;
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else slot -= 4;
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