Fix bug preventing non bed-reliant spawns from being successfully set. Fixes BUKKIT-2708

Dieser Commit ist enthalten in:
EvilSeph 2012-10-29 04:32:20 -04:00
Ursprung d16f8c5e65
Commit 14f4bd9024

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@ -344,7 +344,7 @@ public abstract class ServerConfigurationManagerAbstract {
boolean isBedSpawn = false; boolean isBedSpawn = false;
CraftWorld cworld = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld); CraftWorld cworld = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
if (cworld != null && chunkcoordinates != null) { if (cworld != null && chunkcoordinates != null) {
chunkcoordinates1 = EntityHuman.getBed(cworld.getHandle(), chunkcoordinates, flag); chunkcoordinates1 = EntityHuman.getBed(cworld.getHandle(), chunkcoordinates, flag1);
if (chunkcoordinates1 != null) { if (chunkcoordinates1 != null) {
isBedSpawn = true; isBedSpawn = true;
location = new Location(cworld, chunkcoordinates1.x + 0.5, chunkcoordinates1.y, chunkcoordinates1.z + 0.5); location = new Location(cworld, chunkcoordinates1.x + 0.5, chunkcoordinates1.y, chunkcoordinates1.z + 0.5);