geforkt von Mirrors/Paper
Added reasons for entities regaining health.
By: EvilSeph <evilseph@unaligned.org>
Dieser Commit ist enthalten in:
Ursprung
eae5329f9c
Commit
1325d8f15d
@ -11,15 +11,12 @@ public class EntityRegainHealthEvent extends EntityEvent implements Cancellable
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private boolean cancelled;
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private int amount;
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private RegainReason regainReason;
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public EntityRegainHealthEvent(Entity entity, int amount) {
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public EntityRegainHealthEvent(Entity entity, int amount, RegainReason regainReason) {
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super(Event.Type.ENTITY_REGAIN_HEALTH, entity);
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this.amount = amount;
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}
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protected EntityRegainHealthEvent(Event.Type type, Entity entity, int amount) {
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super(type, entity);
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this.amount = amount;
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this.regainReason = regainReason;
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}
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/**
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@ -64,4 +61,32 @@ public class EntityRegainHealthEvent extends EntityEvent implements Cancellable
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public void setCancelled(boolean cancel) {
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cancelled = cancel;
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}
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/**
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* Gets the reason for why the entity is regaining health
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*
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* @return A RegainReason detailing the reason for the entity regaining health
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*/
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public RegainReason getRegainReason() {
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return regainReason;
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}
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/**
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* An enum to specify the type of health regaining
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*/
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public enum RegainReason {
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/**
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* When a player regains health from regenerating due to Peaceful mode (spawn-monsters=false)
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*/
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REGEN,
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/**
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* When a player regains health from eating consumables
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*/
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EATING,
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/**
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* Any other reason not covered by the reasons above
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*/
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CUSTOM
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}
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}
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