geforkt von Mirrors/Paper
Expand particle builder API with radius based radius methods
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Commit
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@ -1,4 +1,4 @@
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From fa5fe17b5525db90889a454fd8949895f3159afd Mon Sep 17 00:00:00 2001
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From 50ea02411e05bfeafc16c29acb4c95087b9082a1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 29 Aug 2017 23:58:48 -0400
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Subject: [PATCH] Expand World.spawnParticle API and add Builder
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@ -10,10 +10,10 @@ This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/com/destroystokyo/paper/ParticleBuilder.java b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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new file mode 100644
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index 00000000..cf812721
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index 00000000..a3d8caae
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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@@ -0,0 +1,244 @@
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@@ -0,0 +1,349 @@
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+package com.destroystokyo.paper;
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+
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+import com.google.common.collect.Lists;
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@ -22,8 +22,10 @@ index 00000000..cf812721
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+import org.bukkit.Particle;
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+import org.bukkit.World;
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+import org.bukkit.entity.Player;
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+import org.bukkit.util.NumberConversions;
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+
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+import javax.annotation.Nullable;
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+import java.util.Collection;
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+import java.util.List;
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+
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+/**
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@ -93,9 +95,18 @@ index 00000000..cf812721
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+ }
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+
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+ /**
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+ * @param receivers List of players to be receive this particle, or null
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+ * @param receivers List of players to receive this particle, or null
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+ */
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+ public ParticleBuilder receivers(@Nullable List<Player> receivers) {
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+ // Had to keep this as we first made API List<> and not Collection, but removing this may break plugins compiled on older jars
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+ // TODO: deprecate?
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+ return receivers((Collection<Player>) receivers);
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+ }
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+
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+ /**
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+ * @param receivers List of players to receive this particle, or null
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+ */
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+ public ParticleBuilder receivers(@Nullable Collection<Player> receivers) {
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+ this.receivers = receivers != null ? Lists.newArrayList(receivers) : null;
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+ return this;
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+ }
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@ -109,6 +120,100 @@ index 00000000..cf812721
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+ }
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+
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+ /**
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+ * Selects all players within a cuboid selection around the particle location, within the specified bounding box.
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+ * If you want a more spherical check, see {@link #receivers(int, boolean)}
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+ *
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+ * @param radius amount to add on all axis
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+ */
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+ public ParticleBuilder receivers(int radius) {
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+ return receivers(radius, radius);
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+ }
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+
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+ /**
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+ * Selects all players within the specified radius around the particle location.
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+ * If byDistance is false, behavior uses cuboid selection the same as {@link #receivers(int, int)}
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+ * If byDistance is true, radius is tested by distance in a spherical shape
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+ * @param radius amount to add on each axis
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+ * @param byDistance true to use a spherical radius, false to use a cuboid
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+ */
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+ public ParticleBuilder receivers(int radius, boolean byDistance) {
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+ if (!byDistance) {
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+ return receivers(radius, radius, radius);
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+ } else {
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+ this.receivers = Lists.newArrayList();
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+ for (Player nearbyPlayer : location.getWorld().getNearbyPlayers(location, radius, radius, radius)) {
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+ Location loc = nearbyPlayer.getLocation();
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+ double x = NumberConversions.square(location.getX() - loc.getX());
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+ double y = NumberConversions.square(location.getY() - loc.getY());
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+ double z = NumberConversions.square(location.getZ() - loc.getZ());
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+ if (Math.sqrt(x + y + z) > radius) {
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+ continue;
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+ }
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+ this.receivers.add(nearbyPlayer);
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+ }
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+ return this;
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+ }
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+ }
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+
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+ /**
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+ * Selects all players within a cuboid selection around the particle location, within the specified bounding box.
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+ * Allows specifying a different Y size than X and Z
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+ * If you want a more cylinder check, see {@link #receivers(int, int, boolean)}
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+ * If you want a more spherical check, see {@link #receivers(int, boolean)}
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+ *
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+ * @param xzRadius amount to add on the x/z axis
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+ * @param yRadius amount to add on the y axis
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+ */
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+ public ParticleBuilder receivers(int xzRadius, int yRadius) {
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+ return receivers(xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Selects all players within the specified radius around the particle location.
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+ * If byDistance is false, behavior uses cuboid selection the same as {@link #receivers(int, int)}
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+ * If byDistance is true, radius is tested by distance on the y plane and on the x/z plane, in a cylinder shape.
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+ * @param xzRadius amount to add on the x/z axis
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+ * @param yRadius amount to add on the y axis
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+ * @param byDistance true to use a cylinder shape, false to use cuboid
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+ */
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+ public ParticleBuilder receivers(int xzRadius, int yRadius, boolean byDistance) {
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+ if (!byDistance) {
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+ return receivers(xzRadius, yRadius, xzRadius);
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+ } else {
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+ this.receivers = Lists.newArrayList();
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+ for (Player nearbyPlayer : location.getWorld().getNearbyPlayers(location, xzRadius, yRadius, xzRadius)) {
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+ Location loc = nearbyPlayer.getLocation();
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+ if (Math.abs(loc.getY() - this.location.getY()) > yRadius) {
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+ continue;
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+ }
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+ double x = NumberConversions.square(location.getX() - loc.getX());
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+ double z = NumberConversions.square(location.getZ() - loc.getZ());
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+ if (x + z > NumberConversions.square(xzRadius)) {
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+ continue;
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+ }
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+ this.receivers.add(nearbyPlayer);
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+ }
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+ return this;
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+ }
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+ }
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+
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+ /**
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+ * Selects all players within a cuboid selection around the particle location, within the specified bounding box.
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+ * If you want a more cylinder check, see {@link #receivers(int, int, boolean)}
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+ * If you want a more spherical check, see {@link #receivers(int, boolean)}
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+ *
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+ * @param xRadius amount to add on the x axis
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+ * @param yRadius amount to add on the y axis
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+ * @param zRadius amount to add on the z axis
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+ */
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+ public ParticleBuilder receivers(int xRadius, int yRadius, int zRadius) {
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+ if (location == null) {
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+ throw new IllegalStateException("Please set location first");
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+ }
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+ return receivers(location.getWorld().getNearbyPlayers(location, xRadius, yRadius, zRadius));
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+ }
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+
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+ /**
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+ * @return The player considered the source of this particle (for Visibility concerns), or null
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+ */
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+ public Player source() {
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@ -314,5 +419,5 @@ index c7b0bd3e..6fa17d98 100644
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// Spigot start
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public class Spigot
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--
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2.17.0
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2.17.1
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