Don't recheck type after setting a block

The server does a "Did my update succeed" check after setting
a blocks data to a chunk.

However, writes can not fail outside of a hard error or a
a race condition from multiple threads writing, which is
not something that should ever occur on the server.

So this check is pointless, as if it did occur, the server would
be having data corruption issues anyways.

This provides a small boost to all setType calls.
Dieser Commit ist enthalten in:
Aikar 2018-09-28 22:40:04 -04:00
Ursprung f02b4d200e
Commit 0c9bb9b7ae
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 401ADFC9891FAAFE

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@ -0,0 +1,33 @@
From 588da1da60dac3624336295f970c26987135e8f6 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 28 Sep 2018 22:27:33 -0400
Subject: [PATCH] Don't recheck type after setting a block
The server does a "Did my update succeed" check after setting
a blocks data to a chunk.
However, writes can not fail outside of a hard error or a
a race condition from multiple threads writing, which is
not something that should ever occur on the server.
So this check is pointless, as if it did occur, the server would
be having data corruption issues anyways.
This provides a small boost to all setType calls.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index e4bda70bb9..895eb60854 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -573,7 +573,7 @@ public class Chunk implements IChunkAccess {
this.world.n(blockposition);
}
- if (chunksection.getType(i, j & 15, k).getBlock() != block) {
+ if (false && chunksection.getType(i, j & 15, k).getBlock() != block) { // Paper - don't need to recheck this - this would only fail due to non main thread writes which are not supported
return null;
} else {
if (flag1) {
--
2.19.0