geforkt von Mirrors/Paper
[Bleeding] Ignore Block Physics in Chunk population. Fixes BUKKIT-4923
Suppressing physics updates during Chunk population prevents infinite recursion due to custom Block Populators editing border blocks on chunks.
Dieser Commit ist enthalten in:
Ursprung
c7b4514ad3
Commit
0aa187f151
@ -237,8 +237,13 @@ public class ChunkProviderServer implements IChunkProvider {
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org.bukkit.World world = this.world.getWorld();
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org.bukkit.World world = this.world.getWorld();
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if (world != null) {
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if (world != null) {
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for (org.bukkit.generator.BlockPopulator populator : world.getPopulators()) {
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this.world.populating = true;
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populator.populate(world, random, chunk.bukkitChunk);
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try {
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for (org.bukkit.generator.BlockPopulator populator : world.getPopulators()) {
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populator.populate(world, random, chunk.bukkitChunk);
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}
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} finally {
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this.world.populating = false;
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}
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}
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}
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}
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BlockSand.instaFall = false;
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BlockSand.instaFall = false;
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@ -70,6 +70,7 @@ public abstract class World implements IBlockAccess {
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public boolean callingPlaceEvent = false;
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public boolean callingPlaceEvent = false;
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public long ticksPerAnimalSpawns;
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public long ticksPerAnimalSpawns;
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public long ticksPerMonsterSpawns;
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public long ticksPerMonsterSpawns;
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public boolean populating;
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// CraftBukkit end
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// CraftBukkit end
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private ArrayList M;
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private ArrayList M;
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private boolean N;
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private boolean N;
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@ -398,6 +399,11 @@ public abstract class World implements IBlockAccess {
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}
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}
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public void update(int i, int j, int k, Block block) {
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public void update(int i, int j, int k, Block block) {
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// CraftBukkit start
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if (this.populating) {
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return;
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}
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// CraftBukkit end
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this.applyPhysics(i, j, k, block);
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this.applyPhysics(i, j, k, block);
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}
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}
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