13
0
geforkt von Mirrors/Paper

Fix high memory use of non ticking chunks

The nibble pooling for NBT Tags was 'semi' leaked from loaded chunks
as we store the NBT Tag of Tile Entities in a Chunk, but don't process
them and remove them until chunk reaches Entity Ticking status....

This caused some phantom references to persist causing high memory use
of these chunks.

So I just got rid of pooling from NBT deserialization and we'll have to
take the hit on memory allocations there because too many cascading concerns
with anyone using NBT Tag Byte Arrays.

Fixes #3431
Dieser Commit ist enthalten in:
Aikar 2020-05-22 18:58:26 -04:00
Ursprung f3e13bf42c
Commit 09a640626a

Datei anzeigen

@ -12,47 +12,17 @@ diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/mai
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
if (flag) {
if (nbttagcompound2.hasKeyOfType("BlockLight", 7)) {
// Paper start - delay this task since we're executing off-main
- NibbleArray blockLight = new NibbleArray(nbttagcompound2.getByteArray("BlockLight"));
+ // Pool safe get and clean
+ NBTTagByteArray blockLightArray = nbttagcompound2.getByteArrayTag("BlockLight");
+ // NibbleArray will copy the data in the ctor
+ NibbleArray blockLight = new NibbleArray().markPoolSafe().cloneAndSet(blockLightArray.getBytesPoolSafe()); // This is going to light engine which handles releasing
+ blockLightArray.cleanPooledBytes();
// Note: We move the block light nibble array creation here for perf & in case the compound is modified
tasksToExecuteOnMain.add(() -> {
lightengine.a(EnumSkyBlock.BLOCK, SectionPosition.a(chunkcoordintpair, b0), blockLight);
@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
if (flag2 && nbttagcompound2.hasKeyOfType("SkyLight", 7)) {
// Paper start - delay this task since we're executing off-main
- NibbleArray skyLight = new NibbleArray(nbttagcompound2.getByteArray("SkyLight"));
+ // Pool safe get and clean
+ NBTTagByteArray skyLightArray = nbttagcompound2.getByteArrayTag("SkyLight");
+ // NibbleArray will copy the data in the ctor
+ NibbleArray skyLight = new NibbleArray().markPoolSafe().cloneAndSet(skyLightArray.getBytesPoolSafe()); // This is going to light engine which handles releasing
+ skyLightArray.cleanPooledBytes();
// Note: We move the block light nibble array creation here for perf & in case the compound is modified
tasksToExecuteOnMain.add(() -> {
lightengine.a(EnumSkyBlock.SKY, SectionPosition.a(chunkcoordintpair, b0), skyLight);
@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
}
if (nibblearray != null && !nibblearray.c()) {
- nbttagcompound2.setByteArray("BlockLight", nibblearray.asBytes());
+ byte[] bytes = nibblearray.getCloneIfSet(); // Paper
+ nbttagcompound2.setByteArray("BlockLight", bytes); // Paper
+ MCUtil.registerCleaner(nbttagcompound2, bytes, NibbleArray::releaseBytes); // Paper - we can't really hook when this chunk is done without a ton of yuck efort, so just reclaim it once GC gets to it.
+ nbttagcompound2.setByteArray("BlockLight", nibblearray.asBytesPoolSafe().clone()); // Paper
}
if (nibblearray1 != null && !nibblearray1.c()) {
- nbttagcompound2.setByteArray("SkyLight", nibblearray1.asBytes());
+ byte[] bytes = nibblearray1.getCloneIfSet(); // Paper
+ nbttagcompound2.setByteArray("SkyLight", bytes); // Paper
+ MCUtil.registerCleaner(nbttagcompound2, bytes, NibbleArray::releaseBytes); // Paper - we can't really hook when this chunk is done without a ton of yuck efort, so just reclaim it once GC gets to it.
+ nbttagcompound2.setByteArray("SkyLight", nibblearray1.asBytesPoolSafe().clone()); // Paper
}
nbttaglist.add(nbttagcompound2);
@ -107,91 +77,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
}
}
diff --git a/src/main/java/net/minecraft/server/NBTTagByteArray.java b/src/main/java/net/minecraft/server/NBTTagByteArray.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/NBTTagByteArray.java
+++ b/src/main/java/net/minecraft/server/NBTTagByteArray.java
@@ -0,0 +0,0 @@ public class NBTTagByteArray extends NBTList<NBTTagByte> {
com.google.common.base.Preconditions.checkArgument( j < 1 << 24); // Spigot
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
((LightEngineStorageSky.a) this.f).a(i);
}
nbtreadlimiter.a(8L * (long) j);
- byte[] abyte = new byte[j];
+ byte[] abyte = j == 2048 ? NibbleArray.BYTE_2048.acquire() : new byte[j]; // Paper - use nibble buffer if right size
datainput.readFully(abyte);
- return new NBTTagByteArray(abyte);
+ // Paper start - use pooled
+ NBTTagByteArray nbt = new NBTTagByteArray(abyte);
+ if (abyte.length == 2048) {
+ // register cleaner
+ nbt.cleaner = MCUtil.registerCleaner(nbt, abyte, NibbleArray::releaseBytes);
+ }
+ return nbt;
+ // Paper end
}
@Override
@@ -0,0 +0,0 @@ public class NBTTagByteArray extends NBTList<NBTTagByte> {
}
public byte[] getBytes() {
+ // Paper start
+ Runnable cleaner = this.cleaner;
+ if (cleaner != null) { // This will only be possible for 2048 byte arrays
+ // cleaners are thread safe if it tries to run twice, if getBytes is accessed concurrently, worse
+ // case is multiple clones
+ this.data = this.data.clone();
+ this.cleaner = null;
+ cleaner.run();
+ }
+ if (this.data == null) {
+ new Throwable("Horrible thing happened! Something hooked into Chunk Loading internals and accessed NBT after chunk was done loading. Please tell plugin to stop doing this, clone the memory before hand.").printStackTrace();
+ }
+ return this.data;
+ }
+ Runnable cleaner;
+ public void cleanPooledBytes() {
+ Runnable cleaner = this.cleaner;
+ if (cleaner != null) { // This will only be possible for 2048 byte arrays
+ this.cleaner = null;
+ this.data = null;
+ cleaner.run();
+ }
+ }
+ /**
+ * Use ONLY if you know the life of your usage of the bytes matches the life of the nbt node itself.
+ * If this NBT node can go unreachable before your usage of the bytes is over with, DO NOT use this
+ */
+ public byte[] getBytesPoolSafe() {
+ // Paper end
return this.data;
}
diff --git a/src/main/java/net/minecraft/server/NBTTagCompound.java b/src/main/java/net/minecraft/server/NBTTagCompound.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/NBTTagCompound.java
+++ b/src/main/java/net/minecraft/server/NBTTagCompound.java
@@ -0,0 +0,0 @@ public class NBTTagCompound implements NBTBase {
return new byte[0];
}
+ // Paper start
+ public NBTTagByteArray getByteArrayTag(String s) {
+ try {
+ if (this.hasKeyOfType(s, 7)) {
+ return ((NBTTagByteArray) this.map.get(s));
+ }
+ } catch (ClassCastException classcastexception) {
+ throw new ReportedException(this.a(s, NBTTagByteArray.a, classcastexception));
+ }
+
+ return new NBTTagByteArray(new byte[0]);
+ }
+ // Paper end
+
public int[] getIntArray(String s) {
try {
if (this.hasKeyOfType(s, 11)) {
- Arrays.fill(this.a(i, true).asBytes(), (byte) -1);
+ Arrays.fill(this.a(i, true).asBytesPoolSafe(), (byte) -1); // Paper
k = SectionPosition.c(SectionPosition.b(i));
l = SectionPosition.c(SectionPosition.c(i));
int i1 = SectionPosition.c(SectionPosition.d(i));
diff --git a/src/main/java/net/minecraft/server/NibbleArray.java b/src/main/java/net/minecraft/server/NibbleArray.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/NibbleArray.java
@ -200,6 +94,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
package net.minecraft.server;
+import com.destroystokyo.paper.util.pooled.PooledObjects; // Paper
+
+import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class NibbleArray {
@ -283,16 +179,35 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
int k = this.d(i);
@@ -0,0 +0,0 @@ public class NibbleArray {
public byte[] asBytes() {
if (this.a == null) {
- this.a = new byte[2048];
this.a = new byte[2048];
+ } else { // Paper start
+ // Accessor may need this object past garbage collection so need to clone it and return pooled value
+ // If we know its safe for pre GC access, use asBytesPoolSafe(). If you just need read, use getIfSet()
+ Runnable cleaner = this.cleaner;
+ if (cleaner != null) {
+ this.a = this.a.clone();
+ cleaner.run(); // release the previously pooled value
+ this.cleaner = null;
+ }
+ }
+ // Paper end
+
+ return this.a;
+ }
+
+ @Nonnull
+ public byte[] asBytesPoolSafe() {
+ if (this.a == null) {
+ this.a = BYTE_2048.acquire(); // Paper
+ registerCleaner();// Paper
+ registerCleaner(); // Paper
}
+ //noinspection ConstantConditions
return this.a;
@@ -0,0 +0,0 @@ public class NibbleArray {
}
+ // Paper end
public NibbleArray copy() { return this.b(); } // Paper - OBFHELPER
public NibbleArray b() {
@ -307,6 +222,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+++ b/src/main/java/net/minecraft/server/NibbleArrayFlat.java
@@ -0,0 +0,0 @@ public class NibbleArrayFlat extends NibbleArray {
public NibbleArrayFlat(NibbleArray nibblearray, int i) {
super(128);
- System.arraycopy(nibblearray.asBytes(), i * 128, this.a, 0, 128);
+ System.arraycopy(nibblearray.getIfSet(), i * 128, this.a, 0, 128); // Paper
}
@Override
@@ -0,0 +0,0 @@ public class NibbleArrayFlat extends NibbleArray {
@Override
public byte[] asBytes() {
- byte[] abyte = new byte[2048];
@ -410,3 +334,24 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
} else {
this.d &= ~(1 << k);
if (nibblearray != null) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
@@ -0,0 +0,0 @@ public class CraftChunk implements Chunk {
sectionSkyLights[i] = emptyLight;
} else {
sectionSkyLights[i] = new byte[2048];
- System.arraycopy(skyLightArray.asBytes(), 0, sectionSkyLights[i], 0, 2048);
+ System.arraycopy(skyLightArray.getIfSet(), 0, sectionSkyLights[i], 0, 2048); // Paper
}
NibbleArray emitLightArray = lightengine.a(EnumSkyBlock.BLOCK).a(SectionPosition.a(x, i, z));
if (emitLightArray == null) {
sectionEmitLights[i] = emptyLight;
} else {
sectionEmitLights[i] = new byte[2048];
- System.arraycopy(emitLightArray.asBytes(), 0, sectionEmitLights[i], 0, 2048);
+ System.arraycopy(emitLightArray.getIfSet(), 0, sectionEmitLights[i], 0, 2048); // Paper
}
}
}