geforkt von Mirrors/Paper
When leaving the end, always target the main world. Fixes BUKKIT-3517
Dieser Commit ist enthalten in:
Ursprung
b0e43c8097
Commit
0576395ddd
@ -441,7 +441,9 @@ public abstract class PlayerList {
|
|||||||
if ((cause == TeleportCause.END_PORTAL) && (i == 0)) {
|
if ((cause == TeleportCause.END_PORTAL) && (i == 0)) {
|
||||||
// THE_END -> NORMAL; use bed if available, otherwise default spawn
|
// THE_END -> NORMAL; use bed if available, otherwise default spawn
|
||||||
exit = ((CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
|
exit = ((CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
|
||||||
if (exit == null) exit = exitWorld.getWorld().getSpawnLocation();
|
if (exit == null || ((CraftWorld) exit.getWorld()).getHandle().dimension != 0) {
|
||||||
|
exit = exitWorld.getWorld().getSpawnLocation();
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
// NORMAL <-> NETHER or NORMAL -> THE_END
|
// NORMAL <-> NETHER or NORMAL -> THE_END
|
||||||
exit = this.calculateTarget(enter, exitWorld);
|
exit = this.calculateTarget(enter, exitWorld);
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren