13
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geforkt von Mirrors/Paper

SPIGOT-3747: Add API for force loaded chunks

By: md_5 <git@md-5.net>
Dieser Commit ist enthalten in:
Bukkit/Spigot 2018-12-27 12:44:43 +11:00
Ursprung 5e9fc1140e
Commit 022955b377
2 geänderte Dateien mit 55 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -130,4 +130,26 @@ public interface Chunk {
* @return true if slimes are able to spawn in this chunk * @return true if slimes are able to spawn in this chunk
*/ */
boolean isSlimeChunk(); boolean isSlimeChunk();
/**
* Gets whether the chunk at the specified chunk coordinates is force
* loaded.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*
* @return force load status
* @see World#isChunkForceLoaded(int, int)
*/
boolean isForceLoaded();
/**
* Sets whether the chunk at the specified chunk coordinates is force
* loaded.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*
* @param forced
* @see World#setChunkForceLoaded(int, int, boolean)
*/
void setForceLoaded(boolean forced);
} }

Datei anzeigen

@ -285,6 +285,39 @@ public interface World extends PluginMessageRecipient, Metadatable {
@Deprecated @Deprecated
public boolean refreshChunk(int x, int z); public boolean refreshChunk(int x, int z);
/**
* Gets whether the chunk at the specified chunk coordinates is force
* loaded.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
* @return force load status
*/
public boolean isChunkForceLoaded(int x, int z);
/**
* Sets whether the chunk at the specified chunk coordinates is force
* loaded.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
* @param forced
*/
public void setChunkForceLoaded(int x, int z, boolean forced);
/**
* Returns all force loaded chunks in this world.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*
* @return unmodifiable collection of force loaded chunks
*/
public Collection<Chunk> getForceLoadedChunks();
/** /**
* Drops an item at the specified {@link Location} * Drops an item at the specified {@link Location}
* *