geforkt von Mirrors/Paper
Removing broken chunk caching from World. Fixes BUKKIT-5425
Chunk caching in the World class does not know about outdated cache values. This caused various problems when accessing previously unloaded chunks. The caching also did not improve the performance so it is removed. Synchronization is also not necessary, because all accesses to getChunkAt may only come from the main thread.
Dieser Commit ist enthalten in:
Ursprung
890a4af12f
Commit
0092460086
@ -103,10 +103,6 @@ public abstract class World implements IBlockAccess {
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public boolean pvpMode;
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public boolean keepSpawnInMemory = true;
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public ChunkGenerator generator;
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Chunk lastChunkAccessed;
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int lastXAccessed = Integer.MIN_VALUE;
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int lastZAccessed = Integer.MIN_VALUE;
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final Object chunkLock = new Object();
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public CraftWorld getWorld() {
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return this.world;
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@ -262,18 +258,7 @@ public abstract class World implements IBlockAccess {
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}
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public Chunk getChunkAt(int i, int j) {
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// CraftBukkit start
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Chunk result = null;
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synchronized (this.chunkLock) {
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if (this.lastChunkAccessed == null || this.lastXAccessed != i || this.lastZAccessed != j) {
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this.lastChunkAccessed = this.chunkProvider.getOrCreateChunk(i, j);
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this.lastXAccessed = i;
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this.lastZAccessed = j;
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}
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result = this.lastChunkAccessed;
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}
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return result;
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// CraftBukkit end
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return this.chunkProvider.getOrCreateChunk(i, j);
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}
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public boolean setTypeAndData(int i, int j, int k, Block block, int l, int i1) {
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