Paper/src/main/java/net/minecraft/server/BlockPistonExtension.java

170 Zeilen
5.1 KiB
Java

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package net.minecraft.server;
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import java.util.List;
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import java.util.Random;
public class BlockPistonExtension extends Block {
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public BlockPistonExtension(int i) {
super(i, Material.PISTON);
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this.a(k);
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this.c(0.5F);
}
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public void a(World world, int i, int j, int k, int l, EntityHuman entityhuman) {
if (entityhuman.abilities.canInstantlyBuild) {
int i1 = d(l);
int j1 = world.getTypeId(i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1]);
if (j1 == Block.PISTON.id || j1 == Block.PISTON_STICKY.id) {
world.setAir(i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1]);
}
}
super.a(world, i, j, k, l, entityhuman);
}
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public void remove(World world, int i, int j, int k, int l, int i1) {
super.remove(world, i, j, k, l, i1);
if ((i1 & 7) >= Facing.OPPOSITE_FACING.length) return; // CraftBukkit - fix a piston AIOOBE issue
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int j1 = Facing.OPPOSITE_FACING[d(i1)];
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i += Facing.b[j1];
j += Facing.c[j1];
k += Facing.d[j1];
int k1 = world.getTypeId(i, j, k);
if (k1 == Block.PISTON.id || k1 == Block.PISTON_STICKY.id) {
i1 = world.getData(i, j, k);
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if (BlockPiston.e(i1)) {
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Block.byId[k1].c(world, i, j, k, i1, 0);
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world.setAir(i, j, k);
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}
}
}
public int d() {
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return 17;
}
public boolean c() {
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return false;
}
public boolean b() {
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return false;
}
public boolean canPlace(World world, int i, int j, int k) {
return false;
}
public boolean canPlace(World world, int i, int j, int k, int l) {
return false;
}
public int a(Random random) {
return 0;
}
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public void a(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List list, Entity entity) {
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int l = world.getData(i, j, k);
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float f = 0.25F;
float f1 = 0.375F;
float f2 = 0.625F;
float f3 = 0.25F;
float f4 = 0.75F;
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switch (d(l)) {
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case 0:
this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.375F, 0.25F, 0.375F, 0.625F, 1.0F, 0.625F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
case 1:
this.a(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.375F, 0.0F, 0.375F, 0.625F, 0.75F, 0.625F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
case 2:
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.25F, 0.375F, 0.25F, 0.75F, 0.625F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
case 3:
this.a(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.25F, 0.375F, 0.0F, 0.75F, 0.625F, 0.75F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
case 4:
this.a(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.375F, 0.25F, 0.25F, 0.625F, 0.75F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
case 5:
this.a(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.0F, 0.375F, 0.25F, 0.75F, 0.625F, 0.75F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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}
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) {
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int l = iblockaccess.getData(i, j, k);
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float f = 0.25F;
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switch (d(l)) {
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case 0:
this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F);
break;
case 1:
this.a(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
break;
case 2:
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F);
break;
case 3:
this.a(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F);
break;
case 4:
this.a(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F);
break;
case 5:
this.a(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
}
public void doPhysics(World world, int i, int j, int k, int l) {
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int i1 = d(world.getData(i, j, k));
if ((i1 & 7) >= Facing.OPPOSITE_FACING.length) return; // CraftBukkit - fix a piston AIOOBE issue
int j1 = world.getTypeId(i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1]);
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if (j1 != Block.PISTON.id && j1 != Block.PISTON_STICKY.id) {
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world.setAir(i, j, k);
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} else {
Block.byId[j1].doPhysics(world, i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1], l);
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}
}
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public static int d(int i) {
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return i & 7;
}
}