13
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geforkt von Mirrors/Paper
Paper/Spigot-API-Patches/0129-Expand-ArmorStand-API.patch

120 Zeilen
4.1 KiB
Diff

From a25458fced284f9f77b50f45aab28446751859de Mon Sep 17 00:00:00 2001
From: willies952002 <admin@domnian.com>
Date: Thu, 26 Jul 2018 02:22:44 -0400
Subject: [PATCH] Expand ArmorStand API
Add the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
index 859f166fb..eda4873d5 100644
--- a/src/main/java/org/bukkit/entity/ArmorStand.java
+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
@@ -1,5 +1,6 @@
package org.bukkit.entity;
+import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.EulerAngle;
@@ -10,7 +11,12 @@ public interface ArmorStand extends LivingEntity {
* currently holding
*
* @return the held item
+ // Paper start - Deprecate in favor of setItemInMainHand
+ * @deprecated use {@link ArmorStand#getItem(EquipmentSlot)} instead
+ * @see ArmorStand#getItem(EquipmentSlot)
+ // Paper end
*/
+ @Deprecated // Paper
ItemStack getItemInHand();
/**
@@ -18,7 +24,12 @@ public interface ArmorStand extends LivingEntity {
* holding
*
* @param item the item to hold
+ // Paper start - Deprecate in favor of setItemInMainHand
+ * @deprecated use {@link ArmorStand#setItem(EquipmentSlot, ItemStack)} instead
+ * @see ArmorStand#setItem(EquipmentSlot, ItemStack)
+ // Paper end
*/
+ @Deprecated // Paper
void setItemInHand(ItemStack item);
/**
2018-08-17 06:29:16 +02:00
@@ -291,5 +302,69 @@ public interface ArmorStand extends LivingEntity {
* @param tick {@code true} if this armour stand can tick, {@code false} otherwise
*/
void setCanTick(final boolean tick);
+
+ /**
+ * Returns the item the armor stand has
+ * equip in the given equipment slot
+ *
+ * @param slot the equipment slot to get
2018-08-17 06:29:16 +02:00
+ * @return the ItemStack in the equipment slot
+ */
+ ItemStack getItem(final org.bukkit.inventory.EquipmentSlot slot);
+
+ /**
+ * Sets the item the armor stand has
+ * equip in the given equipment slot
+ *
+ * @param slot the equipment slot to set
+ * @param item the item to hold
+ */
+ void setItem(final org.bukkit.inventory.EquipmentSlot slot, final ItemStack item);
+
+ /**
+ * Get the list of disabled slots
+ *
+ * @return list of disabled slots
+ */
+ java.util.Set<org.bukkit.inventory.EquipmentSlot> getDisabledSlots();
+
+ /**
+ * Set the disabled slots
+ *
+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
+ *
+ * @param slots var-arg array of slots to lock
+ */
+ void setDisabledSlots(org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Disable specific slots, adding them
+ * to the currently disabled slots
+ *
+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
+ *
+ * @param slots var-arg array of slots to lock
+ */
+ void addDisabledSlots(final org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Remove the given slots from the disabled
+ * slots list, enabling them.
+ *
+ * This makes it so a player is able to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ *
+ * @param slots var-arg array of slots to unlock
+ */
+ void removeDisabledSlots(final org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Check if a specific slot is disabled
+ *
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+ * @param slot The slot to check
+ * @return {@code true} if the slot is disabled, else {@code false}.
+ */
+ boolean isSlotDisabled(org.bukkit.inventory.EquipmentSlot slot);
// Paper end
}
--
2.19.0