Paper/src/main/java/net/minecraft/server/DispenseBehaviorFlintAndSteel.java

39 Zeilen
1.3 KiB
Java

package net.minecraft.server;
final class DispenseBehaviorFlintAndSteel extends DispenseBehaviorItem {
private boolean b = true;
DispenseBehaviorFlintAndSteel() {}
protected ItemStack b(ISourceBlock isourceblock, ItemStack itemstack) {
EnumFacing enumfacing = BlockDispenser.j_(isourceblock.h());
World world = isourceblock.k();
int i = isourceblock.getBlockX() + enumfacing.c();
int j = isourceblock.getBlockY() + enumfacing.d();
int k = isourceblock.getBlockZ() + enumfacing.e();
if (world.isEmpty(i, j, k)) {
world.setTypeIdUpdate(i, j, k, Block.FIRE.id);
if (itemstack.isDamaged(1, world.random)) {
itemstack.count = 0;
}
} else if (world.getTypeId(i, j, k) == Block.TNT.id) {
Block.TNT.postBreak(world, i, j, k, 1);
world.setAir(i, j, k);
} else {
this.b = false;
}
return itemstack;
}
protected void a(ISourceBlock isourceblock) {
if (this.b) {
isourceblock.k().triggerEffect(1000, isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ(), 0);
} else {
isourceblock.k().triggerEffect(1001, isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ(), 0);
}
}
}