Paper/Spigot-Server-Patches/0251-Option-to-prevent-armor-stands-from-doing-entity-loo.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Hugo Manrique <hugmanrique@gmail.com>
Date: Mon, 23 Jul 2018 12:57:39 +0200
Subject: [PATCH] Option to prevent armor stands from doing entity lookups
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index d6a3d882e375ac5a2b6ec8920532db615f4fe4ef..14bb9d843f05058cae5cc64de8149d2c97264f1a 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -383,4 +383,9 @@ public class PaperWorldConfig {
log("Bed Search Radius: " + bedSearchRadius);
}
}
+
+ public boolean armorStandEntityLookups = true;
+ private void armorStandEntityLookups() {
+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
+ }
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
2020-06-26 18:20:03 +02:00
index 5540fc6eee8115400774b7a792b9d3b45eb01e34..2e19fbddb6ede4abf02c79b4e72d11f89db05433 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
2020-06-26 18:20:03 +02:00
@@ -842,6 +842,13 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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// Paper end
2019-05-14 04:20:58 +02:00
}
}
+ // Paper start - Prevent armor stands from doing entity lookups
+ @Override
+ public boolean getCubes(@Nullable Entity entity, AxisAlignedBB axisAlignedBB) {
+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return false;
+ return GeneratorAccess.super.getCubes(entity, axisAlignedBB);
+ }
+ // Paper end
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public Explosion explode(@Nullable Entity entity, double d0, double d1, double d2, float f, Explosion.Effect explosion_effect) {
return this.createExplosion(entity, (DamageSource) null, (ExplosionDamageCalculator) null, d0, d1, d2, f, false, explosion_effect);