2022-01-20 18:50:50 +01:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: Brody Beckwith <brody@beckwith.dev>
|
|
|
|
Date: Fri, 14 Jan 2022 00:40:42 -0500
|
|
|
|
Subject: [PATCH] Multi Block Change API
|
|
|
|
|
|
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
|
2022-07-27 20:52:03 +02:00
|
|
|
index 78034fcc89ceeba6934569189f24e5a41229d848..6ec49c213c87e9dbf7ebfbdb93f1d993a2639ac5 100644
|
2022-01-20 18:50:50 +01:00
|
|
|
--- a/src/main/java/org/bukkit/entity/Player.java
|
|
|
|
+++ b/src/main/java/org/bukkit/entity/Player.java
|
2022-07-27 20:52:03 +02:00
|
|
|
@@ -600,6 +600,27 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
2022-01-20 18:50:50 +01:00
|
|
|
*/
|
|
|
|
public void sendBlockDamage(@NotNull Location loc, float progress);
|
|
|
|
|
|
|
|
+ // Paper start
|
|
|
|
+ /**
|
|
|
|
+ * Send multiple block changes. This fakes a multi block change packet for each
|
|
|
|
+ * chunk section that a block change occurs. This will not actually change the world in any way.
|
|
|
|
+ *
|
|
|
|
+ * @param blockChanges A map of the locations you want to change to their new block data
|
|
|
|
+ */
|
|
|
|
+ public default void sendMultiBlockChange(@NotNull java.util.Map<Location, BlockData> blockChanges) {
|
|
|
|
+ sendMultiBlockChange(blockChanges, false);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Send multiple block changes. This fakes a multi block change packet for each
|
|
|
|
+ * chunk section that a block change occurs. This will not actually change the world in any way.
|
|
|
|
+ *
|
|
|
|
+ * @param blockChanges A map of the locations you want to change to their new block data
|
|
|
|
+ * @param suppressLightUpdates Whether to suppress light updates or not
|
|
|
|
+ */
|
|
|
|
+ public void sendMultiBlockChange(@NotNull java.util.Map<Location, BlockData> blockChanges, boolean suppressLightUpdates);
|
|
|
|
+ // Paper end
|
|
|
|
+
|
|
|
|
/**
|
|
|
|
* Send the equipment change of an entity. This fakes the equipment change
|
|
|
|
* of an entity for a user. This will not actually change the inventory of
|