2021-06-15 04:59:31 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Thu, 22 Apr 2021 19:02:07 -0700
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Subject: [PATCH] fix PlayerItemHeldEvent firing twice
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2022-03-14 20:28:02 +01:00
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index 4b07e134ce85e4650896e5a75c33321aa36fa18f..06cda3132d811019a94ea8212e6569da1be3ac62 100644
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2021-06-15 04:59:31 +02:00
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2022-03-14 20:28:02 +01:00
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@@ -1962,6 +1962,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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2021-06-15 04:59:31 +02:00
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
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if (this.player.isImmobile()) return; // CraftBukkit
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if (packet.getSlot() >= 0 && packet.getSlot() < Inventory.getSelectionSize()) {
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+ if (packet.getSlot() == this.player.getInventory().selected) { return; } // Paper - don't fire itemheldevent when there wasn't a slot change
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PlayerItemHeldEvent event = new PlayerItemHeldEvent(this.getCraftPlayer(), this.player.getInventory().selected, packet.getSlot());
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this.cserver.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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