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Paper/patches/server/1021-Actually-optimise-explosions.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 12 Sep 2023 06:50:16 -0700
Subject: [PATCH] Actually optimise explosions
The vast majority of blocks an explosion of power ~4 tries
to destroy are duplicates. The core of the block destroying
part of this patch is to cache the block state, resistance, and
whether it should explode - as those will not change.
The other part of this patch is to optimise the visibility
percentage calculation. The new visibility calculation takes
advantage of the block caching already done by the explosion logic.
It continues to update the cache as the visibility calculation
uses many rays which can overlap significantly.
Effectively, the patch uses a lot of caching to eliminate
redundant operations.
Performance benchmarking explosions is challenging, as it varies
depending on the power, the number of nearby entities, and the
nearby terrain. This means that no benchmark can cover all the cases.
I decided to test a giant block of TNT, as that's where the optimisations
would be needed the most.
I tested using a 50x10x50 block of TNT above ground
and determined the following:
Vanilla time per explosion: 2.27ms
Lithium time per explosion: 1.07ms
This patch time per explosion: 0.45ms
The results indicate that this logic is 5 times faster than Vanilla
and 2.3 times faster than Lithium.
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
Updated Upstream (Bukkit/CraftBukkit) (#10691) Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fa99e752 PR-1007: Add ItemMeta#getAsComponentString() 94a91782 Fix copy-pasted BlockType.Typed documentation 9b34ac8c Largely restore deprecated PotionData API 51a6449b PR-1008: Deprecate ITEMS_TOOLS, removed in 1.20.5 702d15fe Fix Javadoc reference 42f6cdf4 PR-919: Add internal ItemType and BlockType, delegate Material methods to them 237bb37b SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 035ea146 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 8c7880fb PR-1004: Improve field rename handling and centralize conversion between bukkit and string more 87c90e93 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent CraftBukkit Changes: 4af0f22e8 SPIGOT-7664: Item meta should prevail over block states c2ccc46ec SPIGOT-7666: Fix access to llama and horse special slot 124ac66d7 SPIGOT-7665: Fix ThrownPotion#getEffects() implementation only bringing custom effects 66f1f439a Restore null page behaviour of signed books even though not strictly allowed by API 6118e5398 Fix regression listening to minecraft:brand custom payloads c1a26b366 Fix unnecessary and potential not thread-safe chat visibility check 12360a7ec Remove unused imports 147b098b4 PR-1397: Add ItemMeta#getAsComponentString() 428aefe0e Largely restore deprecated PotionData API afe5b5ee9 PR-1275: Add internal ItemType and BlockType, delegate Material methods to them 8afeafa7d SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 4e7d749d4 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 441880757 Support both entity_data and bucket_entity_data on axolotl/fish buckets 0e22fdd1e Fix custom direct BlockState being not correctly set in DamageSource f2182ed47 SPIGOT-7659: TropicalFishBucketMeta should use BUCKET_ENTITY_DATA 2a6207fe1 PR-1393: Improve field rename handling and centralize conversion between bukkit and string more c024a5039 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent 741b84480 PR-1390: Improve internal handling of damage sources 0364df4e1 SPIGOT-7657: Error when loading angry entities
2024-05-11 23:48:37 +02:00
index 09d2377db5f37b5dcd03aa3629d3c24fa7f75d20..082b804f4793f72e76361f5427f0358273454b3d 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -112,6 +112,271 @@ public class Explosion {
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this.yield = this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
}
+ // Paper start - optimise collisions
+ private static final double[] CACHED_RAYS;
+ static {
+ final it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords = new it.unimi.dsi.fastutil.doubles.DoubleArrayList();
+
+ for (int x = 0; x <= 15; ++x) {
+ for (int y = 0; y <= 15; ++y) {
+ for (int z = 0; z <= 15; ++z) {
+ if ((x == 0 || x == 15) || (y == 0 || y == 15) || (z == 0 || z == 15)) {
+ double xDir = (double)((float)x / 15.0F * 2.0F - 1.0F);
+ double yDir = (double)((float)y / 15.0F * 2.0F - 1.0F);
+ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
+
+ double mag = Math.sqrt(
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+ xDir * xDir + yDir * yDir + zDir * zDir
+ );
+
+ rayCoords.add((xDir / mag) * (double)0.3F);
+ rayCoords.add((yDir / mag) * (double)0.3F);
+ rayCoords.add((zDir / mag) * (double)0.3F);
+ }
+ }
+ }
+ }
+
+ CACHED_RAYS = rayCoords.toDoubleArray();
+ }
+
+ private static final int CHUNK_CACHE_SHIFT = 2;
+ private static final int CHUNK_CACHE_MASK = (1 << CHUNK_CACHE_SHIFT) - 1;
+ private static final int CHUNK_CACHE_WIDTH = 1 << CHUNK_CACHE_SHIFT;
+
+ private static final int BLOCK_EXPLOSION_CACHE_SHIFT = 3;
+ private static final int BLOCK_EXPLOSION_CACHE_MASK = (1 << BLOCK_EXPLOSION_CACHE_SHIFT) - 1;
+ private static final int BLOCK_EXPLOSION_CACHE_WIDTH = 1 << BLOCK_EXPLOSION_CACHE_SHIFT;
+
+ // resistance = (res + 0.3F) * 0.3F;
+ // so for resistance = 0, we need res = -0.3F
+ private static final Float ZERO_RESISTANCE = Float.valueOf(-0.3f);
+ private it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ExplosionBlockCache> blockCache = null;
+
+ public static final class ExplosionBlockCache {
+
+ public final long key;
+ public final BlockPos immutablePos;
+ public final BlockState blockState;
+ public final FluidState fluidState;
+ public final float resistance;
+ public final boolean outOfWorld;
+ public Boolean shouldExplode; // null -> not called yet
+ public net.minecraft.world.phys.shapes.VoxelShape cachedCollisionShape;
+
+ public ExplosionBlockCache(long key, BlockPos immutablePos, BlockState blockState, FluidState fluidState, float resistance,
+ boolean outOfWorld) {
+ this.key = key;
+ this.immutablePos = immutablePos;
+ this.blockState = blockState;
+ this.fluidState = fluidState;
+ this.resistance = resistance;
+ this.outOfWorld = outOfWorld;
+ }
+ }
+
+ private long[] chunkPosCache = null;
+ private net.minecraft.world.level.chunk.LevelChunk[] chunkCache = null;
+
+ private ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z,
+ final long key, final boolean calculateResistance) {
+ ExplosionBlockCache ret = this.blockCache.get(key);
+ if (ret != null) {
+ return ret;
+ }
+
+ BlockPos pos = new BlockPos(x, y, z);
+
+ if (!this.level.isInWorldBounds(pos)) {
+ ret = new ExplosionBlockCache(key, pos, null, null, 0.0f, true);
+ } else {
+ net.minecraft.world.level.chunk.LevelChunk chunk;
+ long chunkKey = io.papermc.paper.util.CoordinateUtils.getChunkKey(x >> 4, z >> 4);
+ int chunkCacheKey = ((x >> 4) & CHUNK_CACHE_MASK) | (((z >> 4) << CHUNK_CACHE_SHIFT) & (CHUNK_CACHE_MASK << CHUNK_CACHE_SHIFT));
+ if (this.chunkPosCache[chunkCacheKey] == chunkKey) {
+ chunk = this.chunkCache[chunkCacheKey];
+ } else {
+ this.chunkPosCache[chunkCacheKey] = chunkKey;
+ this.chunkCache[chunkCacheKey] = chunk = this.level.getChunk(x >> 4, z >> 4);
+ }
+
+ BlockState blockState = chunk.getBlockStateFinal(x, y, z);
+ FluidState fluidState = blockState.getFluidState();
+
+ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
+
+ ret = new ExplosionBlockCache(
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+ key, pos, blockState, fluidState,
+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
+ false
+ );
+ }
+
+ this.blockCache.put(key, ret);
+
+ return ret;
+ }
+
+ private boolean clipsAnything(final Vec3 from, final Vec3 to,
+ final io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext context,
+ final ExplosionBlockCache[] blockCache,
+ final BlockPos.MutableBlockPos currPos) {
+ // assume that context.delegated = false
+ final double adjX = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
+ final double adjY = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
+ final double adjZ = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
+
+ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
+ return false;
+ }
+
+ final double toXAdj = to.x - adjX;
+ final double toYAdj = to.y - adjY;
+ final double toZAdj = to.z - adjZ;
+ final double fromXAdj = from.x + adjX;
+ final double fromYAdj = from.y + adjY;
+ final double fromZAdj = from.z + adjZ;
+
+ int currX = Mth.floor(fromXAdj);
+ int currY = Mth.floor(fromYAdj);
+ int currZ = Mth.floor(fromZAdj);
+
+ final double diffX = toXAdj - fromXAdj;
+ final double diffY = toYAdj - fromYAdj;
+ final double diffZ = toZAdj - fromZAdj;
+
+ final double dxDouble = Math.signum(diffX);
+ final double dyDouble = Math.signum(diffY);
+ final double dzDouble = Math.signum(diffZ);
+
+ final int dx = (int)dxDouble;
+ final int dy = (int)dyDouble;
+ final int dz = (int)dzDouble;
+
+ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
+ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
+ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
+
+ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
+ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
+ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
+
+ for (;;) {
+ currPos.set(currX, currY, currZ);
+
+ // ClipContext.Block.COLLIDER -> BlockBehaviour.BlockStateBase::getCollisionShape
+ // ClipContext.Fluid.NONE -> ignore fluids
+
+ // read block from cache
+ final long key = BlockPos.asLong(currX, currY, currZ);
+
+ final int cacheKey =
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+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
+ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
+ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
+ ExplosionBlockCache cachedBlock = blockCache[cacheKey];
+ if (cachedBlock == null || cachedBlock.key != key) {
+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(currX, currY, currZ, key, false);
+ }
+
+ final BlockState blockState = cachedBlock.blockState;
+ if (blockState != null && !blockState.emptyCollisionShape()) {
+ net.minecraft.world.phys.shapes.VoxelShape collision = cachedBlock.cachedCollisionShape;
+ if (collision == null) {
+ collision = blockState.getConstantCollisionShape();
+ if (collision == null) {
+ collision = blockState.getCollisionShape(this.level, currPos, context);
+ if (!context.isDelegated()) {
+ // if it was not delegated during this call, assume that for any future ones it will not be delegated
+ // again, and cache the result
+ cachedBlock.cachedCollisionShape = collision;
+ }
+ } else {
+ cachedBlock.cachedCollisionShape = collision;
+ }
+ }
+
+ if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
+ return true;
+ }
+ }
+
+ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
+ return false;
+ }
+
+ // inc the smallest normalized coordinate
+
+ if (normalizedCurrX < normalizedCurrY) {
+ if (normalizedCurrX < normalizedCurrZ) {
+ currX += dx;
+ normalizedCurrX += normalizedDiffX;
+ } else {
+ // x < y && x >= z <--> z < y && z <= x
+ currZ += dz;
+ normalizedCurrZ += normalizedDiffZ;
+ }
+ } else if (normalizedCurrY < normalizedCurrZ) {
+ // y <= x && y < z
+ currY += dy;
+ normalizedCurrY += normalizedDiffY;
+ } else {
+ // y <= x && z <= y <--> z <= y && z <= x
+ currZ += dz;
+ normalizedCurrZ += normalizedDiffZ;
+ }
+ }
+ }
+
+ private float getSeenFraction(final Vec3 source, final Entity target,
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+ final ExplosionBlockCache[] blockCache,
+ final BlockPos.MutableBlockPos blockPos) {
+ final AABB boundingBox = target.getBoundingBox();
+ final double diffX = boundingBox.maxX - boundingBox.minX;
+ final double diffY = boundingBox.maxY - boundingBox.minY;
+ final double diffZ = boundingBox.maxZ - boundingBox.minZ;
+
+ final double incX = 1.0 / (diffX * 2.0 + 1.0);
+ final double incY = 1.0 / (diffY * 2.0 + 1.0);
+ final double incZ = 1.0 / (diffZ * 2.0 + 1.0);
+
+ if (incX < 0.0 || incY < 0.0 || incZ < 0.0) {
+ return 0.0f;
+ }
+
+ final double offX = (1.0 - Math.floor(1.0 / incX) * incX) * 0.5 + boundingBox.minX;
+ final double offY = boundingBox.minY;
+ final double offZ = (1.0 - Math.floor(1.0 / incZ) * incZ) * 0.5 + boundingBox.minZ;
+
+ final io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext context = new io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext(target);
+
+ int totalRays = 0;
+ int missedRays = 0;
+
+ for (double dx = 0.0; dx <= 1.0; dx += incX) {
+ final double fromX = Math.fma(dx, diffX, offX);
+ for (double dy = 0.0; dy <= 1.0; dy += incY) {
+ final double fromY = Math.fma(dy, diffY, offY);
+ for (double dz = 0.0; dz <= 1.0; dz += incZ) {
+ ++totalRays;
+
+ final Vec3 from = new Vec3(
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+ fromX,
+ fromY,
+ Math.fma(dz, diffZ, offZ)
+ );
+
+ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
+ ++missedRays;
+ }
+ }
+ }
+ }
+
+ return (float)missedRays / (float)totalRays;
+ }
+ // Paper end - optimise collisions
+
private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
return (ExplosionDamageCalculator) (entity == null ? Explosion.EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(entity));
}
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@@ -172,40 +437,88 @@ public class Explosion {
int i;
int j;
- for (int k = 0; k < 16; ++k) {
- for (i = 0; i < 16; ++i) {
- for (j = 0; j < 16; ++j) {
- if (k == 0 || k == 15 || i == 0 || i == 15 || j == 0 || j == 15) {
- double d0 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
- double d1 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
- double d2 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
- double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
-
- d0 /= d3;
- d1 /= d3;
- d2 /= d3;
+ // Paper start - optimise explosions
+ this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
+
+ this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
+ java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
+
+ this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
+
+ final ExplosionBlockCache[] blockCache = new ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
+ // use initial cache value that is most likely to be used: the source position
+ final ExplosionBlockCache initialCache;
+ {
+ final int blockX = Mth.floor(this.x);
+ final int blockY = Mth.floor(this.y);
+ final int blockZ = Mth.floor(this.z);
+
+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
+
+ initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
+ }
+ // only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
+ // a 16x16x16 cube
+ // we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
+ // calculations in one go
+ // additional aggressive caching of block retrieval is very significant, as at low power (i.e tnt) most
+ // block retrievals are not unique
+ for (int ray = 0, len = CACHED_RAYS.length; ray < len;) {
+ {
+ {
+ {
+ ExplosionBlockCache cachedBlock = initialCache;
+
+ double d0 = CACHED_RAYS[ray];
+ double d1 = CACHED_RAYS[ray + 1];
+ double d2 = CACHED_RAYS[ray + 2];
+ ray += 3;
+ // Paper end - optimise explosions
float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
double d4 = this.x;
double d5 = this.y;
double d6 = this.z;
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
- BlockPos blockposition = BlockPos.containing(d4, d5, d6);
- BlockState iblockdata = this.level.getBlockState(blockposition);
- if (!iblockdata.isDestroyable()) continue; // Paper - Protect Bedrock and End Portal/Frames from being destroyed
- FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
+ // Paper start - optimise explosions
+ final int blockX = Mth.floor(d4);
+ final int blockY = Mth.floor(d5);
+ final int blockZ = Mth.floor(d6);
+
+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
+
+ if (cachedBlock.key != key) {
+ final int cacheKey =
+ (blockX & BLOCK_EXPLOSION_CACHE_MASK) |
+ (blockY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
+ (blockZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
+ cachedBlock = blockCache[cacheKey];
+ if (cachedBlock == null || cachedBlock.key != key) {
+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
+ }
+ }
- if (!this.level.isInWorldBounds(blockposition)) {
+ if (cachedBlock.outOfWorld) {
break;
}
- Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockposition, iblockdata, fluid);
+ BlockPos blockposition = cachedBlock.immutablePos;
+ BlockState iblockdata = cachedBlock.blockState;
+ // Paper end - optimise explosions
- if (optional.isPresent()) {
- f -= ((Float) optional.get() + 0.3F) * 0.3F;
- }
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+ if (!iblockdata.isDestroyable()) continue; // Paper
+ // Paper - optimise explosions
- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
+ f -= cachedBlock.resistance; // Paper - optimise explosions
+
+ if (f > 0.0F && cachedBlock.shouldExplode == null) { // Paper - optimise explosions
+ // Paper start - optimise explosions
+ // note: we expect shouldBlockExplode to be pure with respect to power, as Vanilla currently is.
+ // basically, it is unused, which allows us to cache the result
+ final boolean shouldExplode = this.damageCalculator.shouldBlockExplode(this, this.level, cachedBlock.immutablePos, cachedBlock.blockState, f);
+ cachedBlock.shouldExplode = shouldExplode ? Boolean.TRUE : Boolean.FALSE;
+ if (shouldExplode && (this.fire || !cachedBlock.blockState.isAir())) {
+ // Paper end - optimise explosions
set.add(blockposition);
// Paper start - prevent headless pistons from forming
if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
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@@ -216,11 +529,12 @@ public class Explosion {
}
}
// Paper end - prevent headless pistons from forming
+ } // Paper - optimise explosions
}
- d4 += d0 * 0.30000001192092896D;
- d5 += d1 * 0.30000001192092896D;
- d6 += d2 * 0.30000001192092896D;
+ d4 += d0; // Paper - optimise explosions
+ d5 += d1; // Paper - optimise explosions
+ d6 += d2; // Paper - optimise explosions
}
}
}
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@@ -240,6 +554,8 @@ public class Explosion {
Vec3 vec3d = new Vec3(this.x, this.y, this.z);
Iterator iterator = list.iterator();
+ final BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos(); // Paper - optimise explosions
+
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
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@@ -275,11 +591,11 @@ public class Explosion {
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for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
// Calculate damage separately for each EntityComplexPart
if (list.contains(entityComplexPart)) {
- entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
+ entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entityComplexPart, getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos))); // Paper - actually optimise explosions and use the right entity to calculate the damage
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}
}
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} else {
- entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
+ entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, getSeenFraction(vec3d, entity, blockCache, blockPos))); // Paper - actually optimise explosions
}
Updated Upstream (Bukkit/CraftBukkit) (#10242) * Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: a6a9d2a4 Remove some old ApiStatus.Experimental annotations be72314c SPIGOT-7300, PR-829: Add new DamageSource API providing enhanced information about entity damage b252cf05 SPIGOT-7576, PR-970: Add methods in MushroomCow to change stew effects b1c689bd PR-902: Add Server#isLoggingIPs to get log-ips configuration 08f86d1c PR-971: Add Player methods for client-side potion effects 2e3024a9 PR-963: Add API for in-world structures a23292a7 SPIGOT-7530, PR-948: Improve Resource Pack API with new 1.20.3 functionality 1851857b SPIGOT-3071, PR-969: Add entity spawn method with spawn reason cde4c52a SPIGOT-5553, PR-964: Add EntityKnockbackEvent CraftBukkit Changes: 38fd4bd50 Fix accidentally renamed internal damage method 80f0ce4be SPIGOT-7300, PR-1180: Add new DamageSource API providing enhanced information about entity damage 7e43f3b16 SPIGOT-7581: Fix typo in BlockMushroom ea14b7d90 SPIGOT-7576, PR-1347: Add methods in MushroomCow to change stew effects 4c687f243 PR-1259: Add Server#isLoggingIPs to get log-ips configuration 22a541a29 Improve support for per-world game rules cb7dccce2 PR-1348: Add Player methods for client-side potion effects b8d6109f0 PR-1335: Add API for in-world structures 4398a1b5b SPIGOT-7577: Make CraftWindCharge#explode discard the entity e74107678 Fix Crafter maximum stack size 0bb0f4f6a SPIGOT-7530, PR-1314: Improve Resource Pack API with new 1.20.3 functionality 4949f556d SPIGOT-3071, PR-1345: Add entity spawn method with spawn reason 20ac73ca2 PR-1353: Fix Structure#place not working as documented with 0 palette 3c1b77871 SPIGOT-6911, PR-1349: Change max book length in CraftMetaBook 333701839 SPIGOT-7572: Bee nests generated without bees f48f4174c SPIGOT-5553, PR-1336: Add EntityKnockbackEvent
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if (entity.lastDamageCancelled) { // SPIGOT-5339, SPIGOT-6252, SPIGOT-6777: Skip entity if damage event was cancelled
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@@ -288,7 +604,7 @@ public class Explosion {
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// CraftBukkit end
}
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- double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity) * (double) this.damageCalculator.getKnockbackMultiplier(entity); // Paper - Optimize explosions
+ double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity, blockCache, blockPos) * (double) this.damageCalculator.getKnockbackMultiplier(entity); // Paper - Optimize explosions
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double d13;
if (entity instanceof LivingEntity) {
@@ -340,6 +656,9 @@ public class Explosion {
}
}
+ this.blockCache = null; // Paper - optimise explosions
+ this.chunkPosCache = null; // Paper - optimise explosions
+ this.chunkCache = null; // Paper - optimise explosions
}
public void finalizeExplosion(boolean particles) {
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@@ -555,14 +874,14 @@ public class Explosion {
private BlockInteraction() {}
}
// Paper start - Optimize explosions
- private float getBlockDensity(Vec3 vec3d, Entity entity) {
+ private float getBlockDensity(Vec3 vec3d, Entity entity, ExplosionBlockCache[] blockCache, BlockPos.MutableBlockPos blockPos) { // Paper - optimise explosions
if (!this.level.paperConfig().environment.optimizeExplosions) {
- return getSeenPercent(vec3d, entity);
+ return this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise explosions
}
CacheKey key = new CacheKey(this, entity.getBoundingBox());
Float blockDensity = this.level.explosionDensityCache.get(key);
if (blockDensity == null) {
- blockDensity = getSeenPercent(vec3d, entity);
+ blockDensity = this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise explosions;
this.level.explosionDensityCache.put(key, blockDensity);
}
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diff --git a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
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index 0ef9b402d129b072134688c06719a56328581158..1eb259b48bcab6172c15546744eea410c6a3e1fe 100644
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--- a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
+++ b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
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@@ -26,11 +26,17 @@ public class ExplosionDamageCalculator {
return 1.0F;
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}
+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper
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public float getEntityDamageAmount(Explosion explosion, Entity entity) {
+ // Paper start - actually optimise explosions
+ return this.getEntityDamageAmount(explosion, entity, Explosion.getSeenPercent(explosion.center(), entity));
+ }
+ public float getEntityDamageAmount(Explosion explosion, Entity entity, double seenPercent) {
+ // Paper end - actually optimise explosions
float f = explosion.radius() * 2.0F;
Vec3 vec3 = explosion.center();
double d = Math.sqrt(entity.distanceToSqr(vec3)) / (double)f;
- double e = (1.0 - d) * (double)Explosion.getSeenPercent(vec3, entity);
+ double e = (1.0 - d) * seenPercent; // Paper - actually optimise explosions
return (float)((e * e + e) / 2.0 * 7.0 * (double)f + 1.0);
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}
}