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Paper/src/main/java/net/minecraft/server/WorldGenBigTree.java

372 Zeilen
10 KiB
Java

package net.minecraft.server;
import java.util.Random;
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// CraftBukkit
import org.bukkit.BlockChangeDelegate;
public class WorldGenBigTree extends WorldGenerator {
static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1};
Random b = new Random();
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// CraftBukkit
BlockChangeDelegate c;
int[] d = new int[] { 0, 0, 0};
int e = 0;
int f;
double g = 0.618D;
double h = 1.0D;
double i = 0.381D;
double j = 1.0D;
double k = 1.0D;
int l = 1;
int m = 12;
int n = 4;
int[][] o;
public WorldGenBigTree() {}
void a() {
this.f = (int) ((double) this.e * this.g);
if (this.f >= this.e) {
this.f = this.e - 1;
}
int i = (int) (1.382D + Math.pow(this.k * (double) this.e / 13.0D, 2.0D));
if (i < 1) {
i = 1;
}
int[][] aint = new int[i * this.e][4];
int j = this.d[1] + this.e - this.n;
int k = 1;
int l = this.d[1] + this.f;
int i1 = j - this.d[1];
aint[0][0] = this.d[0];
aint[0][1] = j;
aint[0][2] = this.d[2];
aint[0][3] = l;
--j;
while (i1 >= 0) {
int j1 = 0;
float f = this.a(i1);
if (f < 0.0F) {
--j;
--i1;
} else {
for (double d0 = 0.5D; j1 < i; ++j1) {
double d1 = this.j * (double) f * ((double) this.b.nextFloat() + 0.328D);
double d2 = (double) this.b.nextFloat() * 2.0D * 3.14159D;
int k1 = (int) (d1 * Math.sin(d2) + (double) this.d[0] + d0);
int l1 = (int) (d1 * Math.cos(d2) + (double) this.d[2] + d0);
int[] aint1 = new int[] { k1, j, l1};
int[] aint2 = new int[] { k1, j + this.n, l1};
if (this.a(aint1, aint2) == -1) {
int[] aint3 = new int[] { this.d[0], this.d[1], this.d[2]};
double d3 = Math.sqrt(Math.pow((double) Math.abs(this.d[0] - aint1[0]), 2.0D) + Math.pow((double) Math.abs(this.d[2] - aint1[2]), 2.0D));
double d4 = d3 * this.i;
if ((double) aint1[1] - d4 > (double) l) {
aint3[1] = l;
} else {
aint3[1] = (int) ((double) aint1[1] - d4);
}
if (this.a(aint3, aint1) == -1) {
aint[k][0] = k1;
aint[k][1] = j;
aint[k][2] = l1;
aint[k][3] = aint3[1];
++k;
}
}
}
--j;
--i1;
}
}
this.o = new int[k][4];
System.arraycopy(aint, 0, this.o, 0, k);
}
void a(int i, int j, int k, float f, byte b0, int l) {
int i1 = (int) ((double) f + 0.618D);
byte b1 = a[b0];
byte b2 = a[b0 + 3];
int[] aint = new int[] { i, j, k};
int[] aint1 = new int[] { 0, 0, 0};
int j1 = -i1;
int k1 = -i1;
for (aint1[b0] = aint[b0]; j1 <= i1; ++j1) {
aint1[b1] = aint[b1] + j1;
k1 = -i1;
while (k1 <= i1) {
double d0 = Math.sqrt(Math.pow((double) Math.abs(j1) + 0.5D, 2.0D) + Math.pow((double) Math.abs(k1) + 0.5D, 2.0D));
if (d0 > (double) f) {
++k1;
} else {
aint1[b2] = aint[b2] + k1;
int l1 = this.c.getTypeId(aint1[0], aint1[1], aint1[2]);
if (l1 != 0 && l1 != 18) {
++k1;
} else {
this.c.setRawTypeId(aint1[0], aint1[1], aint1[2], l);
++k1;
}
}
}
}
}
float a(int i) {
if ((double) i < (double) ((float) this.e) * 0.3D) {
return -1.618F;
} else {
float f = (float) this.e / 2.0F;
float f1 = (float) this.e / 2.0F - (float) i;
float f2;
if (f1 == 0.0F) {
f2 = f;
} else if (Math.abs(f1) >= f) {
f2 = 0.0F;
} else {
f2 = (float) Math.sqrt(Math.pow((double) Math.abs(f), 2.0D) - Math.pow((double) Math.abs(f1), 2.0D));
}
f2 *= 0.5F;
return f2;
}
}
float b(int i) {
return i >= 0 && i < this.n ? (i != 0 && i != this.n - 1 ? 3.0F : 2.0F) : -1.0F;
}
void a(int i, int j, int k) {
int l = j;
for (int i1 = j + this.n; l < i1; ++l) {
float f = this.b(l - j);
this.a(i, l, k, f, (byte) 1, 18);
}
}
void a(int[] aint, int[] aint1, int i) {
int[] aint2 = new int[] { 0, 0, 0};
byte b0 = 0;
byte b1;
for (b1 = 0; b0 < 3; ++b0) {
aint2[b0] = aint1[b0] - aint[b0];
if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) {
b1 = b0;
}
}
if (aint2[b1] != 0) {
byte b2 = a[b1];
byte b3 = a[b1 + 3];
byte b4;
if (aint2[b1] > 0) {
b4 = 1;
} else {
b4 = -1;
}
double d0 = (double) aint2[b2] / (double) aint2[b1];
double d1 = (double) aint2[b3] / (double) aint2[b1];
int[] aint3 = new int[] { 0, 0, 0};
int j = 0;
for (int k = aint2[b1] + b4; j != k; j += b4) {
aint3[b1] = MathHelper.floor((double) (aint[b1] + j) + 0.5D);
aint3[b2] = MathHelper.floor((double) aint[b2] + (double) j * d0 + 0.5D);
aint3[b3] = MathHelper.floor((double) aint[b3] + (double) j * d1 + 0.5D);
this.c.setRawTypeId(aint3[0], aint3[1], aint3[2], i);
}
}
}
void b() {
int i = 0;
for (int j = this.o.length; i < j; ++i) {
int k = this.o[i][0];
int l = this.o[i][1];
int i1 = this.o[i][2];
this.a(k, l, i1);
}
}
boolean c(int i) {
return (double) i >= (double) this.e * 0.2D;
}
void c() {
int i = this.d[0];
int j = this.d[1];
int k = this.d[1] + this.f;
int l = this.d[2];
int[] aint = new int[] { i, j, l};
int[] aint1 = new int[] { i, k, l};
this.a(aint, aint1, 17);
if (this.l == 2) {
++aint[0];
++aint1[0];
this.a(aint, aint1, 17);
++aint[2];
++aint1[2];
this.a(aint, aint1, 17);
aint[0] += -1;
aint1[0] += -1;
this.a(aint, aint1, 17);
}
}
void d() {
int i = 0;
int j = this.o.length;
for (int[] aint = new int[] { this.d[0], this.d[1], this.d[2]}; i < j; ++i) {
int[] aint1 = this.o[i];
int[] aint2 = new int[] { aint1[0], aint1[1], aint1[2]};
aint[1] = aint1[3];
int k = aint[1] - this.d[1];
if (this.c(k)) {
this.a(aint, aint2, 17);
}
}
}
int a(int[] aint, int[] aint1) {
int[] aint2 = new int[] { 0, 0, 0};
byte b0 = 0;
byte b1;
for (b1 = 0; b0 < 3; ++b0) {
aint2[b0] = aint1[b0] - aint[b0];
if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) {
b1 = b0;
}
}
if (aint2[b1] == 0) {
return -1;
} else {
byte b2 = a[b1];
byte b3 = a[b1 + 3];
byte b4;
if (aint2[b1] > 0) {
b4 = 1;
} else {
b4 = -1;
}
double d0 = (double) aint2[b2] / (double) aint2[b1];
double d1 = (double) aint2[b3] / (double) aint2[b1];
int[] aint3 = new int[] { 0, 0, 0};
int i = 0;
int j;
for (j = aint2[b1] + b4; i != j; i += b4) {
aint3[b1] = aint[b1] + i;
aint3[b2] = (int) ((double) aint[b2] + (double) i * d0);
aint3[b3] = (int) ((double) aint[b3] + (double) i * d1);
int k = this.c.getTypeId(aint3[0], aint3[1], aint3[2]);
if (k != 0 && k != 18) {
break;
}
}
return i == j ? -1 : Math.abs(i);
}
}
boolean e() {
int[] aint = new int[] { this.d[0], this.d[1], this.d[2]};
int[] aint1 = new int[] { this.d[0], this.d[1] + this.e - 1, this.d[2]};
int i = this.c.getTypeId(this.d[0], this.d[1] - 1, this.d[2]);
if (i != 2 && i != 3) {
return false;
} else {
int j = this.a(aint, aint1);
if (j == -1) {
return true;
} else if (j < 6) {
return false;
} else {
this.e = j;
return true;
}
}
}
public void a(double d0, double d1, double d2) {
this.m = (int) (d0 * 12.0D);
if (d0 > 0.5D) {
this.n = 5;
}
this.j = d1;
this.k = d2;
}
public boolean a(World world, Random random, int i, int j, int k) {
// CraftBukkit start
// sk: The idea is to have (our) WorldServer implement
// BlockChangeDelegate and then we can implicitly cast World to
// WorldServer (a safe cast, AFAIK) and no code will be broken. This
// then allows plugins to catch manually-invoked generation events
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return generate((BlockChangeDelegate) world, random, i, j, k);
}
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
// CraftBukkit end
this.c = world;
long l = random.nextLong();
this.b.setSeed(l);
this.d[0] = i;
this.d[1] = j;
this.d[2] = k;
if (this.e == 0) {
this.e = 5 + this.b.nextInt(this.m);
}
if (!this.e()) {
return false;
} else {
this.a();
this.b();
this.c();
this.d();
return true;
}
}
}