2019-06-30 22:18:04 +02:00
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From a741c7f97d9b029f6c6db9e58a904ca39ea47b39 Mon Sep 17 00:00:00 2001
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2019-04-06 16:25:21 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 6 Apr 2019 10:16:48 -0400
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Subject: [PATCH] Optimize Captured TileEntity Lookup
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upstream was doing a containsKey/get pattern, and always doing it at that.
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that scenario is only even valid if were in the middle of a block place.
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Optimize to check if the captured list even has values in it, and also to
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just do a get call since the value can never be null.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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2019-06-30 22:18:04 +02:00
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index 59f4b3262d..dcd66943fb 100644
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2019-04-06 16:25:21 +02:00
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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2019-06-30 22:18:04 +02:00
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@@ -1085,12 +1085,13 @@ public abstract class World implements IIBlockAccess, GeneratorAccess, AutoClose
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2019-04-06 16:25:21 +02:00
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return null;
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} else {
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// CraftBukkit start
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- if (capturedTileEntities.containsKey(blockposition)) {
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- return capturedTileEntities.get(blockposition);
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+ TileEntity tileentity = null; // Paper
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+ if (!capturedTileEntities.isEmpty() && (tileentity = capturedTileEntities.get(blockposition)) != null) { // Paper
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+ return tileentity; // Paper
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}
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// CraftBukkit end
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- TileEntity tileentity = null;
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+ //TileEntity tileentity = null; // Paper - move up
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2019-05-05 19:19:34 +02:00
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if (this.tickingTileEntities) {
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tileentity = this.B(blockposition);
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2019-04-06 16:25:21 +02:00
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--
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2019-06-22 20:06:08 +02:00
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2.22.0
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2019-04-06 16:25:21 +02:00
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