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Paper/patches/api/0365-Collision-API.patch

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2.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Wed, 6 Oct 2021 20:10:36 -0400
Subject: [PATCH] Collision API
diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
2023-12-05 18:33:18 +01:00
index 44ee56a5956cc17194c767a0c1071a2abffe818a..43dd6c59cceba12f27e6b265acc3ad97eea37abd 100644
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--- a/src/main/java/org/bukkit/RegionAccessor.java
+++ b/src/main/java/org/bukkit/RegionAccessor.java
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@@ -493,5 +493,15 @@ public interface RegionAccessor extends Keyed { // Paper
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* @return whether a line of sight exists between {@code from} and {@code to}
*/
public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
+
+ /**
+ * Checks if the world collides with the given boundingbox.
+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
// Paper end
}
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
2024-04-23 19:02:08 +02:00
index a2223907c6e6780ca25dae255f321f9add11c912..11885ef53ed97738d0a50e5f459a9f76c975c085 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
2024-04-23 19:02:08 +02:00
@@ -1019,4 +1019,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
boolean isInPowderedSnow();
// Paper end
+
+ // Paper start - Collision API
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+ /**
+ * Checks for any collisions with the entity's bounding box at the provided location.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box at the specified location.
+ *
+ * @param location the location to check collisions in
+ * @return collides or not
+ */
+ boolean collidesAt(@NotNull Location location);
+
+ /**
+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
+ // Paper end - Collision API
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}