2020-04-12 02:39:21 +02:00
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From 32a7fbdd5eb09cbfb7138e95e1510318b8f3685c Mon Sep 17 00:00:00 2001
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2020-04-10 03:22:21 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index f44825090f..fb38975830 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -118,7 +118,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
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this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
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this.H = 1.0F;
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- this.a(worldserver);
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+ //this.a(worldserver); // Paper - don't move to spawn on login, only first join
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this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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@@ -166,6 +166,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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// CraftBukkit end
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+ public void moveToSpawn(WorldServer worldserver) { a(worldserver); } // Paper - OBFHELPER
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private void a(WorldServer worldserver) {
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BlockPosition blockposition = worldserver.getSpawn();
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index f37be4b76b..6d6fbf2f50 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -108,6 +108,7 @@ public abstract class PlayerList {
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NBTTagCompound bukkit = nbttagcompound.getCompound("bukkit");
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s = bukkit.hasKeyOfType("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s;
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}
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+ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver); // Paper - only move to spawn on first login, otherwise, stay where you are....
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// CraftBukkit end
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// Paper start - support PlayerInitialSpawnEvent
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--
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2.25.1
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