Paper/src/main/java/net/minecraft/server/InventoryCraftResult.java

75 Zeilen
1.6 KiB
Java

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package net.minecraft.server;
// CraftBukkit start
import java.util.ArrayList;
import java.util.List;
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.InventoryHolder;
// CraftBukkit end
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public class InventoryCraftResult implements IInventory {
private ItemStack[] items = new ItemStack[1];
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// CraftBukkit start
public ItemStack[] getContents() {
return this.items;
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}
public InventoryHolder getOwner() {
return null; // Result slots don't get an owner
}
// Don't need a transaction; the InventoryCrafting keeps track of it for us
public void onOpen(CraftHumanEntity who) {}
public void onClose(CraftHumanEntity who) {}
public List<HumanEntity> getViewers() {
return new ArrayList<HumanEntity>();
}
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// CraftBukkit end
public InventoryCraftResult() {}
public int getSize() {
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return 1;
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}
public ItemStack getItem(int i) {
return this.items[i];
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}
public String getName() {
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return "Result";
}
public ItemStack splitStack(int i, int j) {
if (this.items[i] != null) {
ItemStack itemstack = this.items[i];
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this.items[i] = null;
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return itemstack;
} else {
return null;
}
}
public void setItem(int i, ItemStack itemstack) {
this.items[i] = itemstack;
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}
public int getMaxStackSize() {
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return 64;
}
public void update() {}
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public boolean a(EntityHuman entityhuman) {
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return true;
}
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public void f() {}
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public void g() {}
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}