Paper/patches/api/0089-Ability-to-change-PlayerProfile-in-AsyncPreLoginEven.patch

92 Zeilen
3.3 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 18 Mar 2018 11:43:30 -0400
Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
index 31f6f781a0403bf6388d668f0effaed5aae94468..25e0d571710403c334bd73ce1b97109dd65c3244 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
@@ -2,6 +2,9 @@ package org.bukkit.event.player;
import java.net.InetAddress;
import java.util.UUID;
+
+import com.destroystokyo.paper.profile.PlayerProfile;
+import org.bukkit.Bukkit;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
@@ -15,9 +18,9 @@ public class AsyncPlayerPreLoginEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private Result result;
private net.kyori.adventure.text.Component message; // Paper
- private final String name;
+ //private String name; // Paper - Not used anymore
private final InetAddress ipAddress;
- private final UUID uniqueId;
+ //private UUID uniqueId; // Paper - Not used anymore
@Deprecated
public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress) {
@@ -25,12 +28,37 @@ public class AsyncPlayerPreLoginEvent extends Event {
}
public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId) {
+ // Paper start
+ this(name, ipAddress, uniqueId, Bukkit.createProfile(uniqueId, name));
+ }
+ private PlayerProfile profile;
+
+ /**
+ * Gets the PlayerProfile of the player logging in
+ * @return The Profile
+ */
+ @NotNull
+ public PlayerProfile getPlayerProfile() {
+ return profile;
+ }
+
+ /**
+ * Changes the PlayerProfile the player will login as
+ * @param profile The profile to use
+ */
+ public void setPlayerProfile(@NotNull PlayerProfile profile) {
+ this.profile = profile;
+ }
+
+ public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId, @NotNull PlayerProfile profile) {
super(true);
+ this.profile = profile;
+ // Paper end
this.result = Result.ALLOWED;
this.message = net.kyori.adventure.text.Component.empty(); // Paper
- this.name = name;
+ //this.name = name; // Paper - Not used anymore
this.ipAddress = ipAddress;
- this.uniqueId = uniqueId;
+ //this.uniqueId = uniqueId; // Paper - Not used anymore
}
/**
@@ -193,7 +221,7 @@ public class AsyncPlayerPreLoginEvent extends Event {
*/
@NotNull
public String getName() {
- return name;
+ return profile.getName(); // Paper
}
/**
@@ -213,7 +241,7 @@ public class AsyncPlayerPreLoginEvent extends Event {
*/
@NotNull
public UUID getUniqueId() {
- return uniqueId;
+ return profile.getId(); // Paper
}
@NotNull