2021-08-26 04:16:27 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 11 Mar 2021 02:32:30 -0800
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Subject: [PATCH] Do not allow the server to unload chunks at request of
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plugins
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In general the chunk system is not well suited for this behavior,
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especially if it is called during a chunk load. The chunks pushed
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to be unloaded will simply be unloaded next tick, rather than
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immediately.
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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2021-11-25 10:19:05 +01:00
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index 6f4c2d4eb5f42cd661ec6dd6c354060811e59dad..ccf5caeca8d3a0b045296d550fbd0e447fd34309 100644
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2021-08-26 04:16:27 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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2021-11-25 09:54:06 +01:00
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@@ -875,6 +875,7 @@ public class ServerChunkCache extends ChunkSource {
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2021-08-26 04:16:27 +02:00
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// CraftBukkit start - modelled on below
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public void purgeUnload() {
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+ if (true) return; // Paper - tickets will be removed later, this behavior isn't really well accounted for by the chunk system
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this.level.getProfiler().push("purge");
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this.distanceManager.purgeStaleTickets();
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this.runDistanceManagerUpdates();
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