2020-05-06 11:48:49 +02:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
2019-03-24 18:16:59 +01:00
|
|
|
From: BillyGalbreath <Blake.Galbreath@GMail.com>
|
|
|
|
Date: Tue, 4 Sep 2018 15:01:54 -0500
|
|
|
|
Subject: [PATCH] Expose attack cooldown methods for Player
|
|
|
|
|
|
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
|
2020-12-27 12:37:37 +01:00
|
|
|
index 5879500e0ad19b5834a89aa065c8a59d4d6520c1..d84de4918bf54965494ac2e64f5832f3d62e5a96 100644
|
2019-03-24 18:16:59 +01:00
|
|
|
--- a/src/main/java/org/bukkit/entity/Player.java
|
|
|
|
+++ b/src/main/java/org/bukkit/entity/Player.java
|
2020-12-27 12:37:37 +01:00
|
|
|
@@ -1759,6 +1759,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
2019-03-24 18:16:59 +01:00
|
|
|
* @param profile The new profile to use
|
|
|
|
*/
|
|
|
|
void setPlayerProfile(@NotNull PlayerProfile profile);
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Returns the amount of ticks the current cooldown lasts
|
|
|
|
+ *
|
|
|
|
+ * @return Amount of ticks cooldown will last
|
|
|
|
+ */
|
|
|
|
+ float getCooldownPeriod();
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
|
|
|
|
+ *
|
|
|
|
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
|
|
|
|
+ * @return Percentage of attack power available
|
|
|
|
+ */
|
|
|
|
+ float getCooledAttackStrength(float adjustTicks);
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
|
|
|
|
+ */
|
|
|
|
+ void resetCooldown();
|
|
|
|
// Paper end
|
|
|
|
|
|
|
|
// Spigot start
|